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Arb.cpp

00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory 00004 // Project administrator: Michael D. McCool 00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa, 00006 // Michael D. McCool 00007 // 00008 // This software is provided 'as-is', without any express or implied 00009 // warranty. In no event will the authors be held liable for any damages 00010 // arising from the use of this software. 00011 // 00012 // Permission is granted to anyone to use this software for any purpose, 00013 // including commercial applications, and to alter it and redistribute it 00014 // freely, subject to the following restrictions: 00015 // 00016 // 1. The origin of this software must not be misrepresented; you must 00017 // not claim that you wrote the original software. If you use this 00018 // software in a product, an acknowledgment in the product documentation 00019 // would be appreciated but is not required. 00020 // 00021 // 2. Altered source versions must be plainly marked as such, and must 00022 // not be misrepresented as being the original software. 00023 // 00024 // 3. This notice may not be removed or altered from any source 00025 // distribution. 00027 #include "GlBackend.hpp" 00028 #include "Arb.hpp" 00029 #include "ArbCode.hpp" 00030 00031 namespace shgl { 00032 00033 using namespace SH; 00034 00035 ArbCodeStrategy::ArbCodeStrategy(int context) 00036 : m_context(context) 00037 { 00038 } 00039 00040 ArbCodeStrategy* ArbCodeStrategy::create(int context) 00041 { 00042 return new ArbCodeStrategy(context); 00043 } 00044 00045 ShBackendCodePtr ArbCodeStrategy::generate(const std::string& target, 00046 const ShProgramNodeCPtr& shader, 00047 TextureStrategy* textures) 00048 { 00049 std::string::size_type loc = target.rfind(':'); 00050 std::string unit = (loc == std::string::npos ? target : target.substr(loc + 1)); 00051 ArbCodePtr code = new ArbCode(shader, unit, textures); 00052 code->generate(); 00053 return code; 00054 } 00055 00056 unsigned int arbTarget(const std::string& unit) 00057 { 00058 if (unit == "vertex") return GL_VERTEX_PROGRAM_ARB; 00059 if (unit == "fragment") return GL_FRAGMENT_PROGRAM_ARB; 00060 return 0; 00061 } 00062 00063 } 00064

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