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Arb.hpp

00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory 00004 // Project administrator: Michael D. McCool 00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa, 00006 // Michael D. McCool 00007 // 00008 // This software is provided 'as-is', without any express or implied 00009 // warranty. In no event will the authors be held liable for any damages 00010 // arising from the use of this software. 00011 // 00012 // Permission is granted to anyone to use this software for any purpose, 00013 // including commercial applications, and to alter it and redistribute it 00014 // freely, subject to the following restrictions: 00015 // 00016 // 1. The origin of this software must not be misrepresented; you must 00017 // not claim that you wrote the original software. If you use this 00018 // software in a product, an acknowledgment in the product documentation 00019 // would be appreciated but is not required. 00020 // 00021 // 2. Altered source versions must be plainly marked as such, and must 00022 // not be misrepresented as being the original software. 00023 // 00024 // 3. This notice may not be removed or altered from any source 00025 // distribution. 00027 #ifndef ARB_HPP 00028 #define ARB_HPP 00029 00030 #include <string> 00031 #include "GlBackend.hpp" 00032 #include "ShBackend.hpp" 00033 #include "ShProgram.hpp" 00034 00035 namespace shgl { 00036 00037 class ArbCodeStrategy : public CodeStrategy { 00038 public: 00039 ArbCodeStrategy(int context = 0); 00040 00041 SH::ShBackendCodePtr generate(const std::string& target, 00042 const SH::ShProgramNodeCPtr& shader, 00043 TextureStrategy* textures); 00044 00045 ArbCodeStrategy* create(int context); 00046 00047 private: 00048 int m_context; 00049 }; 00050 00051 unsigned int arbTarget(const std::string& unit); 00052 00053 } 00054 00055 #endif

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