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GlTextureName.hpp

00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory 00004 // Project administrator: Michael D. McCool 00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa, 00006 // Michael D. McCool 00007 // 00008 // This software is provided 'as-is', without any express or implied 00009 // warranty. In no event will the authors be held liable for any damages 00010 // arising from the use of this software. 00011 // 00012 // Permission is granted to anyone to use this software for any purpose, 00013 // including commercial applications, and to alter it and redistribute it 00014 // freely, subject to the following restrictions: 00015 // 00016 // 1. The origin of this software must not be misrepresented; you must 00017 // not claim that you wrote the original software. If you use this 00018 // software in a product, an acknowledgment in the product documentation 00019 // would be appreciated but is not required. 00020 // 00021 // 2. Altered source versions must be plainly marked as such, and must 00022 // not be misrepresented as being the original software. 00023 // 00024 // 3. This notice may not be removed or altered from any source 00025 // distribution. 00027 #ifndef SH_GLTEXTURENAME_HPP 00028 #define SH_GLTEXTURENAME_HPP 00029 00030 #include "GlBackend.hpp" 00031 #include "ShMemory.hpp" 00032 00033 00034 namespace shgl { 00035 00036 class GlTextureName : public SH::ShRefCountable { 00037 public: 00038 GlTextureName(GLenum target); 00039 // Create an unmanaged texture name, i.e. one that is not allocated 00040 // and destroyed by this object 00041 GlTextureName(GLenum target, GLuint name); 00042 00043 ~GlTextureName(); 00044 00045 GLuint value() const { return m_name; } 00046 GLenum target() const { return m_target; } 00047 const SH::ShTextureTraits& params() const { return m_params; } 00048 void params(const SH::ShTextureTraits& params); 00049 00050 void addStorage(SH::ShStorage* storage); 00051 void removeStorage(SH::ShStorage* storage); 00052 00053 typedef std::list<SH::ShStorage*> StorageList; 00054 StorageList::const_iterator beginStorages() const { return m_storages.begin(); } 00055 StorageList::const_iterator endStorages() const { return m_storages.end(); } 00056 00057 typedef std::list<GlTextureName*> NameList; 00058 static NameList::const_iterator beginNames() { return m_names.begin(); } 00059 static NameList::const_iterator endNames() { return m_names.end(); } 00060 00061 // Utility class to bind texture temporarily 00062 struct Binding { 00063 Binding(const SH::ShPointer<const GlTextureName>& name); 00064 ~Binding(); 00065 00066 GLenum target; 00067 GLint last; 00068 }; 00069 00070 private: 00071 GLenum m_target; 00072 GLuint m_name; 00073 StorageList m_storages; 00074 static NameList m_names; 00075 SH::ShTextureTraits m_params; 00076 00077 bool m_managed; // True if we generated our own name 00078 }; 00079 00080 typedef SH::ShPointer<GlTextureName> GlTextureNamePtr; 00081 00082 } 00083 00084 #endif

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