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GlTextureStorage.hpp

00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory 00004 // Project administrator: Michael D. McCool 00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa, 00006 // Michael D. McCool 00007 // 00008 // This software is provided 'as-is', without any express or implied 00009 // warranty. In no event will the authors be held liable for any damages 00010 // arising from the use of this software. 00011 // 00012 // Permission is granted to anyone to use this software for any purpose, 00013 // including commercial applications, and to alter it and redistribute it 00014 // freely, subject to the following restrictions: 00015 // 00016 // 1. The origin of this software must not be misrepresented; you must 00017 // not claim that you wrote the original software. If you use this 00018 // software in a product, an acknowledgment in the product documentation 00019 // would be appreciated but is not required. 00020 // 00021 // 2. Altered source versions must be plainly marked as such, and must 00022 // not be misrepresented as being the original software. 00023 // 00024 // 3. This notice may not be removed or altered from any source 00025 // distribution. 00027 #ifndef SH_GLTEXTURESTORAGE_HPP 00028 #define SH_GLTEXTURESTORAGE_HPP 00029 00030 #include "GlBackend.hpp" 00031 #include "ShMemory.hpp" 00032 #include "GlTextureName.hpp" 00033 00034 namespace shgl { 00035 00036 class GlTextureStorage : public SH::ShStorage { 00037 public: 00038 GlTextureStorage(int context, 00039 SH::ShMemory* memory, GLenum target, 00040 GLenum format, GLint internalFormat, 00041 int width, int height, int depth, 00042 GlTextureNamePtr name); 00043 00044 ~GlTextureStorage(); 00045 00046 std::string id() const { return "opengl:texture"; } 00047 00048 GLuint name() const { return m_name->value(); } 00049 const GlTextureNamePtr& texName() const { return m_name; } 00050 GLenum target() const { return m_target; } 00051 GLenum format() const { return m_format; } 00052 GLint internalFormat() const { return m_internalFormat; } 00053 int width() const { return m_width; } 00054 int height() const { return m_height; } 00055 int depth() const { return m_depth; } 00056 int context() const { return m_context; } 00057 00058 private: 00059 int m_context; 00060 GlTextureNamePtr m_name; 00061 GLenum m_target; 00062 GLenum m_format; 00063 GLint m_internalFormat; 00064 int m_width, m_height, m_depth; 00065 00066 unsigned int m_params; 00067 00068 GlTextureStorage(const GlTextureStorage&); 00069 GlTextureStorage& operator=(const GlTextureStorage&); 00070 00071 // TODO: Mipmapping? 00072 }; 00073 00074 typedef SH::ShPointer<GlTextureStorage> GlTextureStoragePtr; 00075 00076 } 00077 00078 #endif

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