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ShArray.hpp

00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory 00004 // Project administrator: Michael D. McCool 00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa, 00006 // Michael D. McCool 00007 // 00008 // This software is provided 'as-is', without any express or implied 00009 // warranty. In no event will the authors be held liable for any damages 00010 // arising from the use of this software. 00011 // 00012 // Permission is granted to anyone to use this software for any purpose, 00013 // including commercial applications, and to alter it and redistribute it 00014 // freely, subject to the following restrictions: 00015 // 00016 // 1. The origin of this software must not be misrepresented; you must 00017 // not claim that you wrote the original software. If you use this 00018 // software in a product, an acknowledgment in the product documentation 00019 // would be appreciated but is not required. 00020 // 00021 // 2. Altered source versions must be plainly marked as such, and must 00022 // not be misrepresented as being the original software. 00023 // 00024 // 3. This notice may not be removed or altered from any source 00025 // distribution. 00027 #ifndef SHARRAY_HPP 00028 #define SHARRAY_HPP 00029 00030 #include "ShBaseTexture.hpp" 00031 00032 namespace SH { 00033 00037 struct 00038 ShArrayTraits : public ShTextureTraits { 00039 ShArrayTraits() 00040 : ShTextureTraits(0, SH_FILTER_NONE, SH_WRAP_CLAMP_TO_EDGE, SH_CLAMPED) 00041 { 00042 } 00043 }; 00044 00045 template<typename T> class ShArrayRect; 00046 00049 template<typename T> 00050 class ShArray1D 00051 : public ShBaseTexture1D<T> { 00052 public: 00053 ShArray1D() 00054 : ShBaseTexture1D<T>(ShArrayTraits()) 00055 {} 00056 ShArray1D(int width) 00057 : ShBaseTexture1D<T>(width, ShArrayTraits()) 00058 {} 00059 typedef ShArrayRect<T> rectangular_type; 00060 typedef ShBaseTexture1D<T> base_type; 00061 typedef T return_type; 00062 }; 00063 00066 template<typename T> 00067 class ShArray2D 00068 : public ShBaseTexture2D<T> { 00069 public: 00070 ShArray2D() 00071 : ShBaseTexture2D<T>(ShArrayTraits()) 00072 {} 00073 ShArray2D(int width, int height) 00074 : ShBaseTexture2D<T>(width, height, ShArrayTraits()) 00075 {} 00076 typedef ShArrayRect<T> rectangular_type; 00077 typedef ShBaseTexture2D<T> base_type; 00078 typedef T return_type; 00079 }; 00080 00083 template<typename T> 00084 class ShArrayRect 00085 : public ShBaseTextureRect<T> { 00086 public: 00087 ShArrayRect() 00088 : ShBaseTextureRect<T>(ShArrayTraits()) 00089 {} 00090 ShArrayRect(int width, int height) 00091 : ShBaseTextureRect<T>(width, height, ShArrayTraits()) 00092 {} 00093 typedef ShArrayRect<T> rectangular_type; 00094 typedef ShBaseTextureRect<T> base_type; 00095 typedef T return_type; 00096 }; 00097 00100 template<typename T> 00101 class ShArray3D 00102 : public ShBaseTexture3D<T> { 00103 public: 00104 ShArray3D() 00105 : ShBaseTexture3D<T>(ShArrayTraits()) 00106 {} 00107 ShArray3D(int width, int height, int depth) 00108 : ShBaseTexture3D<T>(width, height, depth, ShArrayTraits()) 00109 {} 00110 typedef ShArrayRect<T> rectangular_type; 00111 typedef ShBaseTexture3D<T> base_type; 00112 typedef T return_type; 00113 }; 00114 00119 template<typename T> 00120 class ShArrayCube 00121 : public ShBaseTextureCube<T> { 00122 public: 00123 ShArrayCube() 00124 : ShBaseTextureCube<T>(ShArrayTraits()) 00125 {} 00126 ShArrayCube(int width, int height) 00127 : ShBaseTextureCube<T>(width, height, ShArrayTraits()) 00128 {} 00129 typedef ShArrayRect<T> rectangular_type; 00130 typedef ShBaseTextureCube<T> base_type; 00131 typedef T return_type; 00132 }; 00133 00134 } 00135 00136 #endif

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