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ShClamping.hpp

00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory 00004 // Project administrator: Michael D. McCool 00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa, 00006 // Michael D. McCool 00007 // 00008 // This software is provided 'as-is', without any express or implied 00009 // warranty. In no event will the authors be held liable for any damages 00010 // arising from the use of this software. 00011 // 00012 // Permission is granted to anyone to use this software for any purpose, 00013 // including commercial applications, and to alter it and redistribute it 00014 // freely, subject to the following restrictions: 00015 // 00016 // 1. The origin of this software must not be misrepresented; you must 00017 // not claim that you wrote the original software. If you use this 00018 // software in a product, an acknowledgment in the product documentation 00019 // would be appreciated but is not required. 00020 // 00021 // 2. Altered source versions must be plainly marked as such, and must 00022 // not be misrepresented as being the original software. 00023 // 00024 // 3. This notice may not be removed or altered from any source 00025 // distribution. 00027 #ifndef SHCLAMPING_HPP 00028 #define SHCLAMPING_HPP 00029 00030 namespace SH { 00031 00037 template<typename T> 00038 class ShClamped : public T { 00039 public: 00040 ShClamped() 00041 : T() 00042 { 00043 m_node->traits().clamping(ShTextureTraits::SH_CLAMPED); 00044 } 00045 ShClamped(int width) 00046 : T(width) 00047 { 00048 m_node->traits().clamping(ShTextureTraits::SH_CLAMPED); 00049 } 00050 ShClamped(int width, int height) 00051 : T(width, height) 00052 { 00053 m_node->traits().clamping(ShTextureTraits::SH_CLAMPED); 00054 } 00055 ShClamped(int width, int height, int depth) 00056 : T(width, height, depth) 00057 { 00058 m_node->traits().clamping(ShTextureTraits::SH_CLAMPED); 00059 } 00060 00061 typedef ShClamped<typename T::rectangular_type> rectangular_type; 00062 typedef typename T::base_type base_type; 00063 typedef typename T::return_type return_type; 00064 }; 00065 00071 template<typename T> 00072 class ShUnclamped : public T { 00073 public: 00074 ShUnclamped() 00075 : T() 00076 { 00077 m_node->traits().clamping(ShTextureTraits::SH_UNCLAMPED); 00078 } 00079 ShUnclamped(int width) 00080 : T(width) 00081 { 00082 m_node->traits().clamping(ShTextureTraits::SH_UNCLAMPED); 00083 } 00084 ShUnclamped(int width, int height) 00085 : T(width, height) 00086 { 00087 m_node->traits().clamping(ShTextureTraits::SH_UNCLAMPED); 00088 } 00089 ShUnclamped(int width, int height, int depth) 00090 : T(width, height, depth) 00091 { 00092 m_node->traits().clamping(ShTextureTraits::SH_UNCLAMPED); 00093 } 00094 00095 typedef ShUnclamped<typename T::rectangular_type> rectangular_type; 00096 typedef typename T::base_type base_type; 00097 typedef typename T::return_type return_type; 00098 }; 00099 00100 } 00101 00102 #endif

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