Main Page | Modules | Namespace List | Class Hierarchy | Alphabetical List | Class List | File List | Namespace Members | Class Members | File Members | Related Pages

ShKernelLibImpl.hpp

Go to the documentation of this file.
00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory 00004 // Project administrator: Michael D. McCool 00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa, 00006 // Bryan Chan, Michael D. McCool 00007 // 00008 // This software is provided 'as-is', without any express or implied 00009 // warranty. In no event will the authors be held liable for any damages 00010 // arising from the use of this software. 00011 // 00012 // Permission is granted to anyone to use this software for any purpose, 00013 // including commercial applications, and to alter it and redistribute it 00014 // freely, subject to the following restrictions: 00015 // 00016 // 1. The origin of this software must not be misrepresented; you must 00017 // not claim that you wrote the original software. If you use this 00018 // software in a product, an acknowledgment in the product documentation 00019 // would be appreciated but is not required. 00020 // 00021 // 2. Altered source versions must be plainly marked as such, and must 00022 // not be misrepresented as being the original software. 00023 // 00024 // 3. This notice may not be removed or altered from any source 00025 // distribution. 00027 #ifndef SHUTIL_KERNELLIBIMPL_HPP 00028 #define SHUTIL_KERNELLIBIMPL_HPP 00029 00030 #include <sstream> 00031 #include "ShSyntax.hpp" 00032 #include "ShPosition.hpp" 00033 #include "ShManipulator.hpp" 00034 #include "ShAlgebra.hpp" 00035 #include "ShProgram.hpp" 00036 #include "ShNibbles.hpp" 00037 #include "ShKernelLib.hpp" 00038 #include "ShFunc.hpp" 00039 #include "ShTexCoord.hpp" 00040 #include "ShVector.hpp" 00041 #include "ShPoint.hpp" 00042 #include "ShPosition.hpp" 00043 #include "ShNormal.hpp" 00044 00049 namespace ShUtil { 00050 00051 using namespace SH; 00052 00053 template<int N, ShBindingType Binding, typename T> 00054 ShProgram ShKernelLib::shVsh(const ShMatrix<N, N, Binding, T> &mv, 00055 const ShMatrix<N, N, Binding, T> &mvp, 00056 int numTangents, int numLights) 00057 { 00058 int i; 00059 ShProgram generalVsh = SH_BEGIN_VERTEX_PROGRAM { 00060 // INPUTS 00061 ShInputTexCoord2f SH_NAMEDECL(u, "texcoord"); 00062 ShInputNormal3f SH_NAMEDECL(nm, "normal"); 00063 ShVector3f tgt; 00064 ShVector3f tgt2; 00065 if(numTangents > 0) { 00066 ShInputVector3f SH_NAMEDECL(inTangent, "tangent"); 00067 tgt = inTangent; 00068 if( numTangents > 1) { 00069 ShInputVector3f SH_NAMEDECL(inTangent2, "tangent2"); 00070 tgt2 = inTangent2; 00071 } else { 00072 tgt2 = cross(nm, tgt); 00073 } 00074 } 00075 ShInputPoint3f* lpv = new ShInputPoint3f[numLights]; 00076 for(i = 0; i < numLights; ++i) lpv[i].name(makeName("lightPos", i)); 00077 ShInputPosition4f SH_NAMEDECL(pm, "posm"); 00078 00079 // OUTPUTS 00080 ShOutputTexCoord2f SH_NAMEDECL(uo, "texcoord"); 00081 ShOutputPoint3f SH_NAMEDECL(pv, "posv"); 00082 ShOutputPoint4f SH_NAMEDECL(pmo, "posm"); 00083 00084 // VCS outputs 00085 ShOutputNormal3f SH_NAMEDECL(nv, "normal"); 00086 ShOutputVector3f SH_NAMEDECL(tv, "tangent"); 00087 ShOutputVector3f SH_NAMEDECL(tv2, "tangent2"); 00088 ShOutputVector3f SH_NAMEDECL(vv, "viewVec"); 00089 ShOutputVector3f* hv = new ShOutputVector3f[numLights]; 00090 for(i = 0; i < numLights; ++i) hv[i].name(makeName("halfVec", i).c_str()); 00091 ShOutputVector3f* lv = new ShOutputVector3f[numLights]; 00092 for(i = 0; i < numLights; ++i) lv[i].name(makeName("lightVec", i).c_str()); 00093 00094 ShOutputPoint3f* lpo = new ShOutputPoint3f[numLights]; 00095 for(i = 0; i < numLights; ++i) lpo[i].name(makeName("lightPos", i).c_str()); 00096 00097 // TCS outputs 00098 ShOutputNormal3f SH_NAMEDECL(nvt, "normalt"); 00099 ShOutputVector3f SH_NAMEDECL(vvt, "viewVect"); 00100 ShOutputVector3f* hvt = new ShOutputVector3f[numLights]; 00101 for(i = 0; i < numLights; ++i) hvt[i].name(makeName("halfVect", i).c_str()); 00102 ShOutputVector3f* lvt = new ShOutputVector3f[numLights]; 00103 for(i = 0; i < numLights; ++i) lvt[i].name(makeName("lightVect", i).c_str()); 00104 00105 ShOutputPosition4f SH_NAMEDECL(pd, "posh"); 00106 00107 uo = u; 00108 pv = (mv | pm)(0,1,2); 00109 pmo = pm; 00110 00111 // VCS outputs 00112 nv = normalize(mv | nm); 00113 vv = normalize(-pv); 00114 for(i = 0; i < numLights; ++i) { 00115 lv[i] = normalize(lpv[i] - pv); 00116 hv[i] = normalize(vv + lv[i]); 00117 lpo[i] = lpv[i]; 00118 } 00119 00120 // TCS outputs 00121 tv = mv | tgt; 00122 tv2 = mv | tgt2; 00123 nvt = normalize(changeBasis(nv, tv, tv2, nv)); 00124 vvt = normalize(changeBasis(nv, tv, tv2, vv)); 00125 for(i = 0; i < numLights; ++i) { 00126 hvt[i] = normalize(changeBasis(nv, tv, tv2, hv[i])); 00127 lvt[i] = normalize(changeBasis(nv, tv, tv2, lv[i])); 00128 } 00129 00130 pd = mvp | pm; 00131 00132 delete [] lvt; 00133 delete [] hvt; 00134 delete [] lpo; 00135 delete [] lv; 00136 delete [] hv; 00137 delete [] lpv; 00138 } SH_END; 00139 return generalVsh; 00140 } 00141 00142 } 00143 00144 #endif

Generated on Mon Oct 18 14:17:39 2004 for Sh by doxygen 1.3.7