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ShLibNormal.hpp

00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory 00004 // Project administrator: Michael D. McCool 00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa, 00006 // Michael D. McCool 00007 // 00008 // This software is provided 'as-is', without any express or implied 00009 // warranty. In no event will the authors be held liable for any damages 00010 // arising from the use of this software. 00011 // 00012 // Permission is granted to anyone to use this software for any purpose, 00013 // including commercial applications, and to alter it and redistribute it 00014 // freely, subject to the following restrictions: 00015 // 00016 // 1. The origin of this software must not be misrepresented; you must 00017 // not claim that you wrote the original software. If you use this 00018 // software in a product, an acknowledgment in the product documentation 00019 // would be appreciated but is not required. 00020 // 00021 // 2. Altered source versions must be plainly marked as such, and must 00022 // not be misrepresented as being the original software. 00023 // 00024 // 3. This notice may not be removed or altered from any source 00025 // distribution. 00027 #ifndef SHLIBNORMAL_HPP 00028 #define SHLIBNORMAL_HPP 00029 00030 #include "ShNormal.hpp" 00031 #include "ShVector.hpp" 00032 #include "ShLib.hpp" 00033 00034 namespace SH { 00035 00036 SH_SHLIB_USUAL_NON_UNIT_OPS_RETTYPE(ShNormal, ShNormal); 00037 00038 template<int N, ShBindingType B1, typename T, bool S1> 00039 ShNormal<N, SH_TEMP, T, false> 00040 abs(const ShNormal<N, B1, T, S1>& var) 00041 { 00042 ShGeneric<N, T> t = abs(static_cast< ShGeneric<N, T> >(var)); 00043 ShNormal<N, SH_TEMP, T, false> vec(t.node(), t.swizzle(), t.neg()); 00044 return vec; 00045 } 00046 00047 template<int N, ShBindingType B1, typename T, bool S1> 00048 ShNormal<N, SH_TEMP, T, false> 00049 normalize(const ShNormal<N, B1, T, S1>& var) 00050 { 00051 ShGeneric<N, T> t = normalize(static_cast< ShGeneric<N, T> >(var)); 00052 ShNormal<N, SH_TEMP, T, false> vec(t.node(), t.swizzle(), t.neg()); 00053 return vec; 00054 } 00055 00056 SH_SHLIB_USUAL_SUBTRACT(ShNormal); 00057 00058 SH_SHLIB_LEFT_MATRIX_OPERATION(ShNormal, operator|, M); 00059 00060 template<int N, ShBindingType B1, ShBindingType B2, typename T, bool S1, bool S2> 00061 ShGeneric<1, T> operator|(const ShNormal<N, B1, T, S1>& a, 00062 const ShNormal<N, B2, T, S2>& b) 00063 { 00064 return dot(a, b); 00065 } 00066 00067 template<int N, ShBindingType B1, ShBindingType B2, typename T, bool S1, bool S2> 00068 ShGeneric<1, T> operator|(const ShVector<N, B1, T, S1>& a, 00069 const ShNormal<N, B2, T, S2>& b) 00070 { 00071 return dot(a, b); 00072 } 00073 00074 template<int N, ShBindingType B1, ShBindingType B2, typename T, bool S1, bool S2> 00075 ShGeneric<1, T> operator|(const ShNormal<N, B1, T, S1>& a, 00076 const ShVector<N, B2, T, S2>& b) 00077 { 00078 return dot(a, b); 00079 } 00080 00081 template<ShBindingType B1, ShBindingType B2, typename T, bool S1> 00082 ShNormal<3, SH_TEMP, T, false> operator|(const ShMatrix<4, 4, B1, T>& m, 00083 const ShNormal<3, B2, T, S1>& v) 00084 { 00085 ShNormal<3, SH_TEMP, T, false> t; 00086 for (int i = 0; i < 3; i++) { 00087 t(i) = dot(m[i](0,1,2), v); 00088 } 00089 return t; 00090 } 00091 00092 template<ShBindingType B1, ShBindingType B2, typename T, bool S1> 00093 ShNormal<2, SH_TEMP, T, false> operator|(const ShMatrix<3, 3, B1, T>& m, 00094 const ShNormal<2, B2, T, S1>& v) 00095 { 00096 ShNormal<2, SH_TEMP, T, false> t; 00097 for (int i = 0; i < 2; i++) { 00098 t(i) = dot(m[i](0,1), v); 00099 } 00100 return t; 00101 } 00102 00103 template<ShBindingType B1, ShBindingType B2, typename T, bool S1> 00104 ShNormal<1, SH_TEMP, T, false> operator|(const ShMatrix<2, 2, B1, T>& m, 00105 const ShNormal<1, B2, T, S1>& v) 00106 { 00107 ShNormal<1, SH_TEMP, T, false> t; 00108 for (int i = 0; i < 1; i++) { 00109 t(i) = dot(m[i](0), v); 00110 } 00111 return t; 00112 } 00113 00114 00115 } 00116 00117 #endif

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