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ShLibPoint.hpp

00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory 00004 // Project administrator: Michael D. McCool 00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa, 00006 // Michael D. McCool 00007 // 00008 // This software is provided 'as-is', without any express or implied 00009 // warranty. In no event will the authors be held liable for any damages 00010 // arising from the use of this software. 00011 // 00012 // Permission is granted to anyone to use this software for any purpose, 00013 // including commercial applications, and to alter it and redistribute it 00014 // freely, subject to the following restrictions: 00015 // 00016 // 1. The origin of this software must not be misrepresented; you must 00017 // not claim that you wrote the original software. If you use this 00018 // software in a product, an acknowledgment in the product documentation 00019 // would be appreciated but is not required. 00020 // 00021 // 2. Altered source versions must be plainly marked as such, and must 00022 // not be misrepresented as being the original software. 00023 // 00024 // 3. This notice may not be removed or altered from any source 00025 // distribution. 00027 #ifndef SHLIBPOINT_HPP 00028 #define SHLIBPOINT_HPP 00029 00030 #include "ShPoint.hpp" 00031 #include "ShVector.hpp" 00032 #include "ShLib.hpp" 00033 00034 namespace SH { 00035 SH_SHLIB_USUAL_OPERATIONS(ShPoint) 00036 SH_SHLIB_BINARY_RETTYPE_OPERATION(ShPoint, operator-, ShVector, N) 00037 SH_SHLIB_SPECIAL_RETTYPE_CONST_SCALAR_OP(ShPoint, operator-, ShVector, 1) 00038 00039 SH_SHLIB_LEFT_MATRIX_OPERATION(ShPoint, operator|, M) 00040 00041 // TODO: Special cases for homogeneous matrix multiplication etc. 00042 00043 template<ShBindingType B1, ShBindingType B2, typename T, bool S1> 00044 ShPoint<3, SH_TEMP, T, false> operator|(const ShMatrix<4, 4, B1, T>& m, 00045 const ShPoint<3, B2, T, S1>& v) 00046 { 00047 ShPoint<4, SH_TEMP, T, false> t; 00048 t(0,1,2) = v; 00049 t(3) = ShAttrib<1, SH_CONST, T>(1.0f); 00050 ShPoint<4, SH_TEMP, T, false> r = m | t; 00051 return r(0,1,2)/r(3); 00052 } 00053 00054 template<ShBindingType B1, ShBindingType B2, typename T, bool S1> 00055 ShPoint<2, SH_TEMP, T, false> operator|(const ShMatrix<3, 3, B1, T>& m, 00056 const ShPoint<2, B2, T, S1>& v) 00057 { 00058 ShPoint<3, SH_TEMP, T, false> t; 00059 t(0,1) = v; 00060 t(2) = ShAttrib<1, SH_CONST, T>(1.0f); 00061 ShPoint<3, SH_TEMP, T, false> r = m | t; 00062 return r(0,1)/r(2); 00063 } 00064 00065 template<ShBindingType B1, ShBindingType B2, typename T, bool S1> 00066 ShPoint<1, SH_TEMP, T, false> operator|(const ShMatrix<2, 2, B1, T>& m, 00067 const ShPoint<1, B2, T, S1>& v) 00068 { 00069 ShPoint<2, SH_TEMP, T, false> t; 00070 t(0) = v; 00071 t(1) = ShAttrib<1, SH_CONST, T>(1.0f); 00072 ShPoint<2, SH_TEMP, T, false> r = m | t; 00073 return r(0)/r(1); 00074 } 00075 00076 } 00077 00078 #endif

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