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ShLibPosition.hpp

00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory 00004 // Project administrator: Michael D. McCool 00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa, 00006 // Michael D. McCool 00007 // 00008 // This software is provided 'as-is', without any express or implied 00009 // warranty. In no event will the authors be held liable for any damages 00010 // arising from the use of this software. 00011 // 00012 // Permission is granted to anyone to use this software for any purpose, 00013 // including commercial applications, and to alter it and redistribute it 00014 // freely, subject to the following restrictions: 00015 // 00016 // 1. The origin of this software must not be misrepresented; you must 00017 // not claim that you wrote the original software. If you use this 00018 // software in a product, an acknowledgment in the product documentation 00019 // would be appreciated but is not required. 00020 // 00021 // 2. Altered source versions must be plainly marked as such, and must 00022 // not be misrepresented as being the original software. 00023 // 00024 // 3. This notice may not be removed or altered from any source 00025 // distribution. 00027 #ifndef SHLIBPOSITION_HPP 00028 #define SHLIBPOSITION_HPP 00029 00030 #include "ShPosition.hpp" 00031 #include "ShVector.hpp" 00032 #include "ShPoint.hpp" 00033 #include "ShLib.hpp" 00034 00035 namespace SH { 00036 00037 SH_SHLIB_USUAL_OPERATIONS_RETTYPE(ShPosition, ShPoint); 00038 SH_SHLIB_BINARY_RETTYPE_OPERATION(ShPosition, operator-, ShVector, N); 00039 SH_SHLIB_SPECIAL_RETTYPE_CONST_SCALAR_OP(ShPosition, operator-, ShVector, 1); 00040 00041 SH_SHLIB_LEFT_MATRIX_RETTYPE_OPERATION(ShPosition, operator|, ShPoint, M); 00042 00043 // TODO: Special cases for homogeneous matrix multiplication etc. 00044 00045 template<ShBindingType B1, ShBindingType B2, typename T, bool S1> 00046 ShPoint<3, SH_TEMP, T, false> operator|(const ShMatrix<4, 4, B1, T>& m, 00047 const ShPosition<3, B2, T, S1>& v) 00048 { 00049 ShPoint<4, SH_TEMP, T, false> t; 00050 t(0,1,2) = v; 00051 t(3) = ShAttrib<1, SH_CONST, T>(1.0f); 00052 ShPoint<4, SH_TEMP, T, false> r = m | t; 00053 return r(0,1,2)/r(3); 00054 } 00055 00056 template<ShBindingType B1, ShBindingType B2, typename T, bool S1> 00057 ShPoint<2, SH_TEMP, T, false> operator|(const ShMatrix<3, 3, B1, T>& m, 00058 const ShPosition<2, B2, T, S1>& v) 00059 { 00060 ShPoint<3, SH_TEMP, T, false> t; 00061 t(0,1) = v; 00062 t(2) = ShAttrib<1, SH_CONST, T>(1.0f); 00063 ShPoint<3, SH_TEMP, T, false> r = m | t; 00064 return r(0,1)/r(2); 00065 } 00066 00067 template<ShBindingType B1, ShBindingType B2, typename T, bool S1> 00068 ShPosition<1, SH_TEMP, T, false> operator|(const ShMatrix<2, 2, B1, T>& m, 00069 const ShPosition<1, B2, T, S1>& v) 00070 { 00071 ShPoint<2, SH_TEMP, T, false> t; 00072 t(0) = v; 00073 t(1) = ShAttrib<1, SH_CONST, T>(1.0f); 00074 ShPoint<2, SH_TEMP, T, false> r = m | t; 00075 return r(0)/r(1); 00076 } 00077 00078 } 00079 00080 00081 #endif

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