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#ifndef SHSM_BACKEND_HPP
00028
#define SHSM_BACKEND_HPP
00029
00030
#include <string>
00031
#include <map>
00032
#include <iosfwd>
00033
#include <list>
00034
#include <sm/sm.hpp>
00035
#include "ShBackend.hpp"
00036
#include "ShVariableNode.hpp"
00037
#include "ShBasicBlock.hpp"
00038
#include "ShRefCount.hpp"
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#include "ShTextureNode.hpp"
00040
#include "ShCtrlGraph.hpp"
00041
#include "ShTransformer.hpp"
00042
00043
namespace ShSm {
00044
00045
struct SmInstruction {
00046 SmInstruction(
const Operation& op,
const SH::ShVariable& dest)
00047 : op(op), dest(dest), src1(0), src2(0), src3(0)
00048 {}
00049 SmInstruction(
const Operation& op,
const SH::ShVariable& dest,
const SH::ShVariable& src1)
00050 : op(op), dest(dest), src1(src1), src2(0), src3(0)
00051 {}
00052 SmInstruction(
const Operation& op,
const SH::ShVariable& dest,
const SH::ShVariable& src1,
00053
const SH::ShVariable& src2)
00054 : op(op), dest(dest), src1(src1), src2(src2), src3(0)
00055 {}
00056 SmInstruction(
const Operation& op,
const SH::ShVariable& dest,
const SH::ShVariable& src1,
00057
const SH::ShVariable& src2,
const SH::ShVariable& src3)
00058 : op(op), dest(dest), src1(src1), src2(src2), src3(src3)
00059 {}
00060 Operation op;
00061
SH::ShVariable dest;
00062
SH::ShVariable src1, src2, src3;
00063 };
00064
00065
enum SmRegType {
00066 SHSM_REG_INPUT = 0,
00067 SHSM_REG_OUTPUT = 1,
00068 SHSM_REG_TEMP = 2,
00069 SHSM_REG_CONST = 3,
00070 SHSM_REG_TEXTURE = 4,
00071 };
00072
00073
struct SmRegister {
00074 SmRegister() {}
00075 SmRegister(SmRegType type,
int index, std::string name =
"")
00076 : type(type), index(index)
00077 {
00078 }
00079 SmRegType type;
00080
int index;
00081
00082 std::string print() const;
00083 };
00084
00085 class Backend;
00086
00087 class BackendCode : public SH::ShBackendCode {
00088
public:
00089 BackendCode(
SH::ShPointer<Backend> backend,
const SH::ShProgram& shader,
00090
const std::string& target);
00091
virtual ~BackendCode();
00092
00093
virtual bool allocateRegister(
const SH::ShVariableNodePtr& var);
00094
virtual void freeRegister(
const SH::ShVariableNodePtr& var);
00095
00096
virtual void upload();
00097
virtual void bind();
00098
virtual void updateUniform(
const SH::ShVariableNodePtr& uniform);
00099
00101
void generate();
00102
00103 std::ostream& print(std::ostream& out);
00104
00105
int label(
const SH::ShBasicBlockPtr& block);
00106
void addBasicBlock(
const SH::ShBasicBlockPtr& block);
00107
00108
void allocRegs();
00109
00110
const std::string& target()
const {
return m_target; }
00111
00112
private:
00113
SH::ShPointer<Backend> m_backend;
00114
SH::ShProgram m_shader;
00115
SH::ShProgram m_originalShader;
00116 SMshader m_smShader;
00117 std::string m_target;
00118
00119
typedef std::vector<SmInstruction> SmInstList;
00120 SmInstList m_instructions;
00121
00123
00124
00125
void genScalarVectorInst(
SH::ShVariable dest,
SH::ShVariable op1,
00126
SH::ShVariable op2, Operation opcode );
00127
00129
bool haveReg(
const SH::ShVariableNodePtr& var);
00130
00132 SmRegister getReg(
const SH::ShVariableNodePtr& var);
00133
00135 SMreg getSmReg(
const SH::ShVariable& var);
00136
00138 std::list<int> m_tempRegs;
00139
00140
int m_maxCR;
00141
int m_maxTR;
00142
int m_maxIR;
00143
int m_maxOR;
00144
int m_maxTex;
00145
00146
typedef std::map<SH::ShVariableNodePtr, SmRegister> RegMap;
00147 RegMap m_registers;
00148
00149 SMreg* m_cR;
00150 SMreg* m_tR;
00151 SMreg* m_iR;
00152 SMreg* m_oR;
00153
00154
typedef std::map<SH::ShTextureNodePtr, SMtexture> TextureNodeMap;
00155
00156 TextureNodeMap m_textureMap;
00157
00158 SH::ShTransformer::VarSplitMap m_splits;
00159
00160 std::string printVar(
const SH::ShVariable& var);
00161 };
00162
00163
typedef SH::ShPointer<BackendCode> BackendCodePtr;
00164
00165
class Backend :
public SH::ShBackend {
00166
public:
00167 Backend();
00168 ~Backend();
00169 std::string name() const;
00170 SH::ShBackendCodePtr generateCode(const std::string& target, const SH::ShProgram& shader);
00171
00172
void execute(const SH::ShProgram& program, SH::ShStream& dest);
00173
00174 private:
00175
void generateNode(BackendCodePtr& code, const SH::ShCtrlGraphNodePtr& node);
00176 };
00177
00178 typedef SH::ShPointer<Backend> BackendPtr;
00179
00180 }
00181 #endif