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ShSmBackend.hpp

00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory 00004 // Project administrator: Michael D. McCool 00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa, 00006 // Michael D. McCool 00007 // 00008 // This software is provided 'as-is', without any express or implied 00009 // warranty. In no event will the authors be held liable for any damages 00010 // arising from the use of this software. 00011 // 00012 // Permission is granted to anyone to use this software for any purpose, 00013 // including commercial applications, and to alter it and redistribute it 00014 // freely, subject to the following restrictions: 00015 // 00016 // 1. The origin of this software must not be misrepresented; you must 00017 // not claim that you wrote the original software. If you use this 00018 // software in a product, an acknowledgment in the product documentation 00019 // would be appreciated but is not required. 00020 // 00021 // 2. Altered source versions must be plainly marked as such, and must 00022 // not be misrepresented as being the original software. 00023 // 00024 // 3. This notice may not be removed or altered from any source 00025 // distribution. 00027 #ifndef SHSM_BACKEND_HPP 00028 #define SHSM_BACKEND_HPP 00029 00030 #include <string> 00031 #include <map> 00032 #include <iosfwd> 00033 #include <list> 00034 #include <sm/sm.hpp> 00035 #include "ShBackend.hpp" 00036 #include "ShVariableNode.hpp" 00037 #include "ShBasicBlock.hpp" 00038 #include "ShRefCount.hpp" 00039 #include "ShTextureNode.hpp" 00040 #include "ShCtrlGraph.hpp" 00041 #include "ShTransformer.hpp" 00042 00043 namespace ShSm { 00044 00045 struct SmInstruction { 00046 SmInstruction(const Operation& op, const SH::ShVariable& dest) 00047 : op(op), dest(dest), src1(0), src2(0), src3(0) 00048 {} 00049 SmInstruction(const Operation& op, const SH::ShVariable& dest, const SH::ShVariable& src1) 00050 : op(op), dest(dest), src1(src1), src2(0), src3(0) 00051 {} 00052 SmInstruction(const Operation& op, const SH::ShVariable& dest, const SH::ShVariable& src1, 00053 const SH::ShVariable& src2) 00054 : op(op), dest(dest), src1(src1), src2(src2), src3(0) 00055 {} 00056 SmInstruction(const Operation& op, const SH::ShVariable& dest, const SH::ShVariable& src1, 00057 const SH::ShVariable& src2, const SH::ShVariable& src3) 00058 : op(op), dest(dest), src1(src1), src2(src2), src3(src3) 00059 {} 00060 Operation op; 00061 SH::ShVariable dest; 00062 SH::ShVariable src1, src2, src3; 00063 }; 00064 00065 enum SmRegType { 00066 SHSM_REG_INPUT = 0, 00067 SHSM_REG_OUTPUT = 1, 00068 SHSM_REG_TEMP = 2, 00069 SHSM_REG_CONST = 3, 00070 SHSM_REG_TEXTURE = 4, 00071 }; 00072 00073 struct SmRegister { 00074 SmRegister() {} 00075 SmRegister(SmRegType type, int index, std::string name = "") 00076 : type(type), index(index) 00077 { 00078 } 00079 SmRegType type; 00080 int index; 00081 00082 std::string print() const; 00083 }; 00084 00085 class Backend; 00086 00087 class BackendCode : public SH::ShBackendCode { 00088 public: 00089 BackendCode(SH::ShPointer<Backend> backend, const SH::ShProgram& shader, 00090 const std::string& target); 00091 virtual ~BackendCode(); 00092 00093 virtual bool allocateRegister(const SH::ShVariableNodePtr& var); 00094 virtual void freeRegister(const SH::ShVariableNodePtr& var); 00095 00096 virtual void upload(); 00097 virtual void bind(); 00098 virtual void updateUniform(const SH::ShVariableNodePtr& uniform); 00099 00101 void generate(); 00102 00103 std::ostream& print(std::ostream& out); 00104 00105 int label(const SH::ShBasicBlockPtr& block); 00106 void addBasicBlock(const SH::ShBasicBlockPtr& block); 00107 00108 void allocRegs(); 00109 00110 const std::string& target() const { return m_target; } 00111 00112 private: 00113 SH::ShPointer<Backend> m_backend; 00114 SH::ShProgram m_shader; 00115 SH::ShProgram m_originalShader; 00116 SMshader m_smShader; 00117 std::string m_target; 00118 00119 typedef std::vector<SmInstruction> SmInstList; 00120 SmInstList m_instructions; 00121 00123 // where the scalar must be promoted to a vector by duplicating 00124 // components. 00125 void genScalarVectorInst( SH::ShVariable dest, SH::ShVariable op1, 00126 SH::ShVariable op2, Operation opcode ); 00127 00129 bool haveReg(const SH::ShVariableNodePtr& var); 00130 00132 SmRegister getReg(const SH::ShVariableNodePtr& var); 00133 00135 SMreg getSmReg(const SH::ShVariable& var); 00136 00138 std::list<int> m_tempRegs; 00139 00140 int m_maxCR; 00141 int m_maxTR; 00142 int m_maxIR; 00143 int m_maxOR; 00144 int m_maxTex; 00145 00146 typedef std::map<SH::ShVariableNodePtr, SmRegister> RegMap; 00147 RegMap m_registers; 00148 00149 SMreg* m_cR; 00150 SMreg* m_tR; 00151 SMreg* m_iR; 00152 SMreg* m_oR; 00153 00154 typedef std::map<SH::ShTextureNodePtr, SMtexture> TextureNodeMap; 00155 00156 TextureNodeMap m_textureMap; 00157 00158 SH::ShTransformer::VarSplitMap m_splits; 00159 00160 std::string printVar(const SH::ShVariable& var); 00161 }; 00162 00163 typedef SH::ShPointer<BackendCode> BackendCodePtr; 00164 00165 class Backend : public SH::ShBackend { 00166 public: 00167 Backend(); 00168 ~Backend(); 00169 std::string name() const; 00170 SH::ShBackendCodePtr generateCode(const std::string& target, const SH::ShProgram& shader); 00171 00172 void execute(const SH::ShProgram& program, SH::ShStream& dest); 00173 00174 private: 00175 void generateNode(BackendCodePtr& code, const SH::ShCtrlGraphNodePtr& node); 00176 }; 00177 00178 typedef SH::ShPointer<Backend> BackendPtr; 00179 00180 } 00181 #endif

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