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ShTable.hpp

00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory 00004 // Project administrator: Michael D. McCool 00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa, 00006 // Michael D. McCool 00007 // 00008 // This software is provided 'as-is', without any express or implied 00009 // warranty. In no event will the authors be held liable for any damages 00010 // arising from the use of this software. 00011 // 00012 // Permission is granted to anyone to use this software for any purpose, 00013 // including commercial applications, and to alter it and redistribute it 00014 // freely, subject to the following restrictions: 00015 // 00016 // 1. The origin of this software must not be misrepresented; you must 00017 // not claim that you wrote the original software. If you use this 00018 // software in a product, an acknowledgment in the product documentation 00019 // would be appreciated but is not required. 00020 // 00021 // 2. Altered source versions must be plainly marked as such, and must 00022 // not be misrepresented as being the original software. 00023 // 00024 // 3. This notice may not be removed or altered from any source 00025 // distribution. 00027 #ifndef SHTABLE_HPP 00028 #define SHTABLE_HPP 00029 00030 #include "ShBaseTexture.hpp" 00031 00032 namespace SH { 00033 00034 struct 00035 ShTableTraits : public ShTextureTraits { 00036 ShTableTraits() 00037 : ShTextureTraits(1, SH_FILTER_NONE, SH_WRAP_CLAMP_TO_EDGE, SH_CLAMPED) 00038 { 00039 } 00040 }; 00041 00042 template<typename T> class ShTableRect; 00043 00044 template<typename T> 00045 class ShTable1D 00046 : public ShBaseTexture1D<T> { 00047 public: 00048 ShTable1D() 00049 : ShBaseTexture1D<T>(ShTableTraits()) 00050 {} 00051 ShTable1D(int width) 00052 : ShBaseTexture1D<T>(width, ShTableTraits()) 00053 {} 00054 typedef ShTableRect<T> rectangular_type; 00055 typedef ShBaseTexture1D<T> base_type; 00056 typedef T return_type; 00057 }; 00058 00059 template<typename T> 00060 class ShTable2D 00061 : public ShBaseTexture2D<T> { 00062 public: 00063 ShTable2D() 00064 : ShBaseTexture2D<T>(ShTableTraits()) 00065 {} 00066 ShTable2D(int width, int height) 00067 : ShBaseTexture2D<T>(width, height, ShTableTraits()) 00068 {} 00069 typedef ShTableRect<T> rectangular_type; 00070 typedef ShBaseTexture2D<T> base_type; 00071 typedef T return_type; 00072 }; 00073 00074 template<typename T> 00075 class ShTableRect 00076 : public ShBaseTextureRect<T> { 00077 public: 00078 ShTableRect() 00079 : ShBaseTextureRect<T>(ShTableTraits()) 00080 {} 00081 ShTableRect(int width, int height) 00082 : ShBaseTextureRect<T>(width, height, ShTableTraits()) 00083 {} 00084 typedef ShTableRect<T> rectangular_type; 00085 typedef ShBaseTextureRect<T> base_type; 00086 typedef T return_type; 00087 }; 00088 00089 template<typename T> 00090 class ShTable3D 00091 : public ShBaseTexture3D<T> { 00092 public: 00093 ShTable3D() 00094 : ShBaseTexture3D<T>(ShTableTraits()) 00095 {} 00096 ShTable3D(int width, int height, int depth) 00097 : ShBaseTexture3D<T>(width, height, depth, ShTableTraits()) 00098 {} 00099 typedef ShTableRect<T> rectangular_type; 00100 typedef ShBaseTexture3D<T> base_type; 00101 typedef T return_type; 00102 }; 00103 00104 template<typename T> 00105 class ShTableCube 00106 : public ShBaseTextureCube<T> { 00107 public: 00108 ShTableCube() 00109 : ShBaseTextureCube<T>(ShTableTraits()) 00110 {} 00111 ShTableCube(int width, int height) 00112 : ShBaseTextureCube<T>(width, height, ShTableTraits()) 00113 {} 00114 typedef ShTableRect<T> rectangular_type; 00115 typedef ShBaseTextureCube<T> base_type; 00116 typedef T return_type; 00117 }; 00118 00119 } 00120 00121 #endif

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