00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory 00004 // Project administrator: Michael D. McCool 00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa, 00006 // Michael D. McCool 00007 // 00008 // This software is provided 'as-is', without any express or implied 00009 // warranty. In no event will the authors be held liable for any damages 00010 // arising from the use of this software. 00011 // 00012 // Permission is granted to anyone to use this software for any purpose, 00013 // including commercial applications, and to alter it and redistribute it 00014 // freely, subject to the following restrictions: 00015 // 00016 // 1. The origin of this software must not be misrepresented; you must 00017 // not claim that you wrote the original software. If you use this 00018 // software in a product, an acknowledgment in the product documentation 00019 // would be appreciated but is not required. 00020 // 00021 // 2. Altered source versions must be plainly marked as such, and must 00022 // not be misrepresented as being the original software. 00023 // 00024 // 3. This notice may not be removed or altered from any source 00025 // distribution. 00027 #ifndef SHTRANSFORMER_HPP 00028 #define SHTRANSFORMER_HPP 00029 00030 #include "ShDllExport.hpp" 00031 #include "ShBackend.hpp" 00032 #include "ShProgram.hpp" 00033 #include "ShCtrlGraph.hpp" 00034 00035 namespace SH { 00036 00050 class 00051 SH_DLLEXPORT ShTransformer { 00052 public: 00053 ShTransformer(const ShProgramNodePtr& program); 00054 ShTransformer::~ShTransformer(); 00055 bool changed(); //< returns true iff one of the transformations changed the shader 00056 00067 typedef std::vector<ShVariableNodePtr> VarNodeVec; 00068 typedef std::map<ShVariableNodePtr, VarNodeVec> VarSplitMap; 00069 friend struct VariableSplitter; 00070 friend struct StatementSplitter; 00071 void splitTuples(int maxTuple, VarSplitMap &splits); 00073 00083 friend struct InputOutputConvertor; 00084 void convertInputOutput(); 00086 00092 void convertTextureLookups(); 00094 00095 private: 00097 ShTransformer(const ShTransformer& other); 00099 ShTransformer& operator=(const ShTransformer& other); 00100 00101 ShProgramNodePtr m_program; 00102 bool m_changed; 00103 }; 00104 00105 } 00106 00107 #endif