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sh.hpp

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00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory 00004 // Project administrator: Michael D. McCool 00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa, 00006 // Michael D. McCool 00007 // 00008 // This software is provided 'as-is', without any express or implied 00009 // warranty. In no event will the authors be held liable for any damages 00010 // arising from the use of this software. 00011 // 00012 // Permission is granted to anyone to use this software for any purpose, 00013 // including commercial applications, and to alter it and redistribute it 00014 // freely, subject to the following restrictions: 00015 // 00016 // 1. The origin of this software must not be misrepresented; you must 00017 // not claim that you wrote the original software. If you use this 00018 // software in a product, an acknowledgment in the product documentation 00019 // would be appreciated but is not required. 00020 // 00021 // 2. Altered source versions must be plainly marked as such, and must 00022 // not be misrepresented as being the original software. 00023 // 00024 // 3. This notice may not be removed or altered from any source 00025 // distribution. 00027 #ifndef SH_HPP 00028 #define SH_HPP 00029 00030 #include "ShDllExport.hpp" 00031 #include "ShException.hpp" 00032 #include "ShContext.hpp" 00033 #include "ShProgram.hpp" 00034 #include "ShSyntax.hpp" 00035 #include "ShAttrib.hpp" 00036 #include "ShMatrix.hpp" 00037 #include "ShVector.hpp" 00038 #include "ShPoint.hpp" 00039 #include "ShColor.hpp" 00040 #include "ShTexCoord.hpp" 00041 #include "ShNormal.hpp" 00042 #include "ShPosition.hpp" 00043 #include "ShLib.hpp" 00044 #include "ShLibAttrib.hpp" 00045 #include "ShLibVector.hpp" 00046 #include "ShLibPoint.hpp" 00047 #include "ShLibColor.hpp" 00048 #include "ShLibTexCoord.hpp" 00049 #include "ShLibNormal.hpp" 00050 #include "ShLibPosition.hpp" 00051 #include "ShMemory.hpp" 00052 #include "ShArray.hpp" 00053 #include "ShTable.hpp" 00054 #include "ShTexture.hpp" 00055 #include "ShWrap.hpp" 00056 #include "ShClamping.hpp" 00057 #include "ShInterp.hpp" 00058 #include "ShBackend.hpp" 00059 #include "ShImage.hpp" 00060 #include "ShImage3D.hpp" 00061 #include "ShAlgebra.hpp" 00062 #include "ShNibbles.hpp" 00063 #include "ShManipulator.hpp" 00064 #include "ShFixedManipulator.hpp" 00065 #include "ShChannelNode.hpp" 00066 #include "ShChannel.hpp" 00067 #include "ShStream.hpp" 00068 #include "ShQuaternion.hpp" 00069 00082 #endif

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