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ShKernelPostImpl.hpp

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00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory
00004 // Project administrator: Michael D. McCool
00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa,
00006 //          Bryan Chan, Michael D. McCool
00007 // 
00008 // This software is provided 'as-is', without any express or implied
00009 // warranty. In no event will the authors be held liable for any damages
00010 // arising from the use of this software.
00011 // 
00012 // Permission is granted to anyone to use this software for any purpose,
00013 // including commercial applications, and to alter it and redistribute it
00014 // freely, subject to the following restrictions:
00015 // 
00016 // 1. The origin of this software must not be misrepresented; you must
00017 // not claim that you wrote the original software. If you use this
00018 // software in a product, an acknowledgment in the product documentation
00019 // would be appreciated but is not required.
00020 // 
00021 // 2. Altered source versions must be plainly marked as such, and must
00022 // not be misrepresented as being the original software.
00023 // 
00024 // 3. This notice may not be removed or altered from any source
00025 // distribution.
00027 #ifndef SHUTIL_KERNELPOSTIMPL_HPP 
00028 #define SHUTIL_KERNELPOSTIMPL_HPP 
00029 
00030 #include <sstream>
00031 #include "ShSyntax.hpp"
00032 #include "ShPosition.hpp"
00033 #include "ShManipulator.hpp"
00034 #include "ShAlgebra.hpp"
00035 #include "ShProgram.hpp"
00036 #include "ShNibbles.hpp"
00037 #include "ShKernelPost.hpp"
00038 #include "ShFunc.hpp"
00039 
00044 namespace ShUtil {
00045 
00046 using namespace SH;
00047 
00048 template<typename T>
00049 ShProgram shHalftone(const ShBaseTexture2D<T> &tex) {
00050   ShProgram kernel = SH_BEGIN_FRAGMENT_PROGRAM {
00051     typename T::InputType SH_NAMEDECL(in, "result");
00052     ShInputTexCoord2f SH_NAMEDECL(tc, "texcoord");
00053 
00054     typename T::OutputType SH_NAMEDECL(out, "result");
00055 
00056     // TODO rotate color components...
00057     // TODO decide whether this frac should stay
00058     out = in > tex(frac(tc));
00059   } SH_END;
00060   return kernel;
00061 }
00062 
00063 template<int N, typename T>
00064 ShProgram shNoisify(bool useTexture) {
00065   ShProgram kernel = SH_BEGIN_FRAGMENT_PROGRAM {
00066     ShInputAttrib1f SH_DECL(noise_scale);
00067     typename T::InputType SH_NAMEDECL(in, "result");
00068     ShAttrib<N, SH_INPUT, typename T::storage_type> SH_NAMEDECL(tc, "texcoord");
00069 
00070     typename T::OutputType SH_NAMEDECL(out, "result");
00071 
00072     out = in + cellnoise<T::typesize>(tc, useTexture)*noise_scale; 
00073   } SH_END;
00074   return kernel;
00075 }
00076 
00077 }
00078 
00079 #endif

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