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ShTexture.hpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory
00004 // Project administrator: Michael D. McCool
00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa,
00006 //          Michael D. McCool
00007 //
00008 // This software is provided 'as-is', without any express or implied
00009 // warranty. In no event will the authors be held liable for any damages
00010 // arising from the use of this software.
00011 //
00012 // Permission is granted to anyone to use this software for any purpose,
00013 // including commercial applications, and to alter it and redistribute it
00014 // freely, subject to the following restrictions:
00015 //
00016 // 1. The origin of this software must not be misrepresented; you must
00017 // not claim that you wrote the original software. If you use this
00018 // software in a product, an acknowledgment in the product documentation
00019 // would be appreciated but is not required.
00020 //
00021 // 2. Altered source versions must be plainly marked as such, and must
00022 // not be misrepresented as being the original software.
00023 //
00024 // 3. This notice may not be removed or altered from any source
00025 // distribution.
00027 #ifndef SHTEXTURE_HPP
00028 #define SHTEXTURE_HPP
00029 
00030 #include "ShBaseTexture.hpp"
00031 
00032 namespace SH {
00033 
00036 struct 
00037 ShFilteredTextureTraits : public ShTextureTraits {
00038   ShFilteredTextureTraits()
00039     : ShTextureTraits(1, SH_FILTER_MIPMAP, SH_WRAP_CLAMP_TO_EDGE, SH_CLAMPED)
00040   {
00041   }
00042 };
00043 
00044 template<typename T> class ShTextureRect;
00045 
00048 template<typename T>
00049 class ShTexture1D
00050   : public ShBaseTexture1D<T> {
00051 public:
00052   ShTexture1D()
00053     : ShBaseTexture1D<T>(ShFilteredTextureTraits())
00054   {}
00055   ShTexture1D(int width)
00056     : ShBaseTexture1D<T>(width, ShFilteredTextureTraits())
00057   {}
00058         typedef ShTextureRect<T> rectangular_type;
00059         typedef ShBaseTexture1D<T> base_type;
00060   typedef T return_type;
00061 };
00062 
00065 template<typename T>
00066 class ShTexture2D
00067   : public ShBaseTexture2D<T> {
00068 public:
00069   ShTexture2D()
00070     : ShBaseTexture2D<T>(ShFilteredTextureTraits())
00071   {}
00072   ShTexture2D(int width, int height)
00073     : ShBaseTexture2D<T>(width, height, ShFilteredTextureTraits())
00074   {}
00075 //    ShTexture2D(int width, int height, ShTextureTraits& traits)
00076 //     : ShBaseTexture2D<T>(width, height, traits)
00077 //   {}
00078         typedef ShTextureRect<T> rectangular_type;
00079         typedef ShBaseTexture2D<T> base_type;
00080   typedef T return_type;
00081 };
00082 
00085 template<typename T>
00086 class ShTextureRect
00087   : public ShBaseTextureRect<T> {
00088 public:
00089   ShTextureRect()
00090     : ShBaseTextureRect<T>(ShFilteredTextureTraits())
00091   {}
00092   ShTextureRect(int width, int height)
00093     : ShBaseTextureRect<T>(width, height, ShFilteredTextureTraits())
00094   {}
00095 //    ShTextureRect(int width, int height, ShTextureTraits& traits)
00096 //     : ShBaseTextureRect<T>(width, height, traits)
00097 //   {}
00098         typedef ShTextureRect<T> rectangular_type;
00099         typedef ShBaseTextureRect<T> base_type;
00100   typedef T return_type;
00101 };
00102 
00105 template<typename T>
00106 class ShTexture3D
00107   : public ShBaseTexture3D<T> {
00108 public:
00109   ShTexture3D()
00110     : ShBaseTexture3D<T>(ShFilteredTextureTraits())
00111   {}
00112   ShTexture3D(int width, int height, int depth)
00113     : ShBaseTexture3D<T>(width, height, depth, ShFilteredTextureTraits())
00114   {}
00115         typedef ShTextureRect<T> rectangular_type;
00116         typedef ShBaseTexture3D<T> base_type;
00117   typedef T return_type;
00118 };
00119 
00125 template<typename T>
00126 class ShTextureCube
00127   : public ShBaseTextureCube<T> {
00128 public:
00129   ShTextureCube()
00130     : ShBaseTextureCube<T>(ShFilteredTextureTraits())
00131   {}
00132   ShTextureCube(int width, int height)
00133     : ShBaseTextureCube<T>(width, height, ShFilteredTextureTraits())
00134   {}
00135         typedef ShTextureRect<T> rectangular_type;
00136         typedef ShBaseTextureCube<T> base_type;
00137   typedef T return_type;
00138 };
00139 
00140 }
00141 
00142 #endif

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