| base_type typedef (defined in SH::ShTexture3D< T >) | SH::ShTexture3D< T > | |
| depth() (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | [inline] |
| height() (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | [inline] |
| memory() (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | |
| memory(ShMemoryPtr memory) (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | |
| operator()(const ShGeneric< 3, T2 > &coords) const (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | |
| operator[](const ShGeneric< 3, T2 > &coords) const (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | |
| rectangular_type typedef (defined in SH::ShTexture3D< T >) | SH::ShTexture3D< T > | |
| return_type typedef (defined in SH::ShTexture3D< T >) | SH::ShTexture3D< T > | |
| ShBaseTexture3D(const ShTextureTraits &traits) (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | |
| ShBaseTexture3D(int width, int height, int depth, const ShTextureTraits &traits) (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | |
| ShTexture3D() (defined in SH::ShTexture3D< T >) | SH::ShTexture3D< T > | [inline] |
| ShTexture3D(int width, int height, int depth) (defined in SH::ShTexture3D< T >) | SH::ShTexture3D< T > | [inline] |
| size(int width, int height, int depth) (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | |
| size() const (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | |
| width() (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | [inline] |
1.4.1