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Arb.hpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This software is provided 'as-is', without any express or implied
00006 // warranty. In no event will the authors be held liable for any damages
00007 // arising from the use of this software.
00008 // 
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it
00011 // freely, subject to the following restrictions:
00012 // 
00013 // 1. The origin of this software must not be misrepresented; you must
00014 // not claim that you wrote the original software. If you use this
00015 // software in a product, an acknowledgment in the product documentation
00016 // would be appreciated but is not required.
00017 // 
00018 // 2. Altered source versions must be plainly marked as such, and must
00019 // not be misrepresented as being the original software.
00020 // 
00021 // 3. This notice may not be removed or altered from any source
00022 // distribution.
00024 #ifndef ARB_HPP
00025 #define ARB_HPP
00026 
00027 #include <string>
00028 #include "GlBackend.hpp"
00029 #include "ShBackend.hpp"
00030 #include "ShProgram.hpp"
00031 #include "ShException.hpp"
00032 
00033 namespace shgl {
00034 
00035 class ArbCodeStrategy : public CodeStrategy {
00036 public:
00037   ArbCodeStrategy(void);
00038   
00039   SH::ShBackendCodePtr generate(const std::string& target,
00040                                 const SH::ShProgramNodeCPtr& shader,
00041                                 TextureStrategy* textures);
00042 
00043   ArbCodeStrategy* create(void);
00044 };
00045 
00046 unsigned int arbTarget(const std::string& unit);
00047 
00048 class ArbException : public SH::ShBackendException {
00049 public:
00050   ArbException(const std::string& message);
00051 };
00052 
00053 }
00054 
00055 #endif

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