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GlslBackend.cpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This software is provided 'as-is', without any express or implied
00006 // warranty. In no event will the authors be held liable for any damages
00007 // arising from the use of this software.
00008 // 
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it
00011 // freely, subject to the following restrictions:
00012 // 
00013 // 1. The origin of this software must not be misrepresented; you must
00014 // not claim that you wrote the original software. If you use this
00015 // software in a product, an acknowledgment in the product documentation
00016 // would be appreciated but is not required.
00017 // 
00018 // 2. Altered source versions must be plainly marked as such, and must
00019 // not be misrepresented as being the original software.
00020 // 
00021 // 3. This notice may not be removed or altered from any source
00022 // distribution.
00024 #ifdef WIN32
00025 #include <windows.h>
00026 #endif /* WIN32 */
00027 
00028 #include <iostream>
00029 
00030 #include "Glsl.hpp"
00031 #include "GlTextures.hpp"
00032 #include "GlBackend.hpp"
00033 #include "PBufferStreams.hpp"
00034 
00035 namespace shgl {
00036 
00037 struct GlslBackend : public GlBackend {
00038   GlslBackend()
00039     : GlBackend(new GlslCodeStrategy(),
00040                 new GlTextures(),
00041                 new PBufferStreams())
00042   {
00043   }
00044 
00045   std::string name() const { return "glsl"; }
00046 };
00047 
00048 #ifdef WIN32
00049 static GlslBackend* backend = 0;
00050 
00051 extern "C"
00052 BOOL APIENTRY DllMain(HANDLE hModule, 
00053                       DWORD  ul_reason_for_call, 
00054                       LPVOID lpReserved)
00055 {
00056   std::cerr << "Glsl Backend DllMain called!" << std::endl;
00057   std::cerr << "Have backend: " << backend << std::endl;
00058   std::cerr << "lpReserved = " << lpReserved << std::endl;
00059   std::cerr << "hModule = " << hModule << std::endl;
00060   switch (ul_reason_for_call) {
00061   case DLL_PROCESS_ATTACH:
00062     std::cerr << "Process attach!" << std::endl;
00063     if (backend) return TRUE;
00064     backend = new GlslBackend();
00065     break;
00066   case DLL_THREAD_ATTACH:
00067   case DLL_THREAD_DETACH:
00068     std::cerr << "Thread!" << std::endl;
00069     break;
00070   case DLL_PROCESS_DETACH:
00071     std::cerr << "Process detach!" << std::endl;
00072     delete backend;
00073     std::cerr << "Deleted backend!" << std::endl;
00074     break;
00075   default:
00076     std::cerr << "Some Other Thing!" << std::endl;
00077   }
00078   return TRUE;
00079 }
00080 
00081 #else
00082 static GlslBackend* backend = new GlslBackend();
00083 #endif /* WIN32 */
00084 }

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