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Glsl.hpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This software is provided 'as-is', without any express or implied
00006 // warranty. In no event will the authors be held liable for any damages
00007 // arising from the use of this software.
00008 // 
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it
00011 // freely, subject to the following restrictions:
00012 // 
00013 // 1. The origin of this software must not be misrepresented; you must
00014 // not claim that you wrote the original software. If you use this
00015 // software in a product, an acknowledgment in the product documentation
00016 // would be appreciated but is not required.
00017 // 
00018 // 2. Altered source versions must be plainly marked as such, and must
00019 // not be misrepresented as being the original software.
00020 // 
00021 // 3. This notice may not be removed or altered from any source
00022 // distribution.
00024 #ifndef GLSL_HPP
00025 #define GLSL_HPP
00026 
00027 #include <string>
00028 #include "GlBackend.hpp"
00029 #include "ShBackend.hpp"
00030 #include "ShProgram.hpp"
00031 #include "ShException.hpp"
00032 
00033 namespace shgl {
00034 
00035 class GlslCodeStrategy : public CodeStrategy {
00036 public:
00037   GlslCodeStrategy(void);
00038   
00039   SH::ShBackendCodePtr generate(const std::string& target,
00040                                 const SH::ShProgramNodeCPtr& shader,
00041                                 TextureStrategy* textures);
00042   SH::ShBackendSetPtr generate_set(const SH::ShProgramSet& s);
00043   bool use_default_set() const;
00044 
00045   void unbind_all();
00046   bool use_default_unbind_all() const;
00047   
00048   GlslCodeStrategy* create(void);
00049 };
00050 
00051 unsigned int glslTarget(const std::string& unit);
00052 
00053 class GlslException : public SH::ShBackendException {
00054 public:
00055   GlslException(const std::string& message);
00056 };
00057 
00058 enum GlslProgramType { SH_GLSL_FP, SH_GLSL_VP }; 
00059 
00060 void print_infolog(GLhandleARB obj, std::ostream& out = std::cerr);
00061 void print_shader_source(GLhandleARB shader, std::ostream& out = std::cerr);
00062 std::string glsl_typename(SH::ShValueType type, int size);
00063 }
00064 
00065 #endif

Generated on Thu Apr 21 17:32:45 2005 for Sh by  doxygen 1.4.2