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ShBaseTexture.hpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This software is provided 'as-is', without any express or implied
00006 // warranty. In no event will the authors be held liable for any damages
00007 // arising from the use of this software.
00008 // 
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it
00011 // freely, subject to the following restrictions:
00012 // 
00013 // 1. The origin of this software must not be misrepresented; you must
00014 // not claim that you wrote the original software. If you use this
00015 // software in a product, an acknowledgment in the product documentation
00016 // would be appreciated but is not required.
00017 // 
00018 // 2. Altered source versions must be plainly marked as such, and must
00019 // not be misrepresented as being the original software.
00020 // 
00021 // 3. This notice may not be removed or altered from any source
00022 // distribution.
00024 #ifndef SHBASETEXTURE_HPP
00025 #define SHBASETEXTURE_HPP
00026 
00027 #include <string>
00028 #include "ShDllExport.hpp"
00029 #include "ShTextureNode.hpp"
00030 #include "ShMemory.hpp"
00031 #include "ShVariable.hpp"
00032 #include "ShAttrib.hpp"
00033 #include "ShMetaForwarder.hpp"
00034 
00035 namespace SH {
00036 
00037 class
00038 SH_DLLEXPORT ShBaseTexture : public ShMetaForwarder {
00039 public:
00040   ShBaseTexture(const ShTextureNodePtr& node);
00041 
00042 protected:
00043   ShTextureNodePtr m_node;
00044 };
00045 
00048 template<typename T>
00049 class ShBaseTexture1D : public ShBaseTexture {
00050 public:
00051   ShBaseTexture1D(const ShTextureTraits& traits);
00052   ShBaseTexture1D(int width, const ShTextureTraits& traits);
00053 
00054   template<typename T2>
00055   T operator()(const ShGeneric<1, T2>& coords) const;
00056 
00057   template<typename T2>
00058   T operator[](const ShGeneric<1, T2>& coords) const;
00059 
00060   ShMemoryPtr memory();
00061   void memory(ShMemoryPtr memory);
00062   void size(int width);
00063 
00064   ShAttrib1f size() const;
00065   int width() const { return m_node->width(); }
00066 
00067   typedef T return_type;
00068 };
00069 
00072 template<typename T>
00073 class ShBaseTexture2D : public ShBaseTexture  {
00074 public:
00075   ShBaseTexture2D(const ShTextureTraits& traits);
00076   ShBaseTexture2D(int width, int height, const ShTextureTraits& traits);
00077 
00078   template<typename T2>
00079   T operator()(const ShGeneric<2, T2>& coords) const;
00080 
00082   template<typename T2, typename T3, typename T4>
00083   T operator()(const ShGeneric<2, T2>& coords,
00084                const ShGeneric<2, T3>& dx,
00085                const ShGeneric<2, T4>& dy) const;
00086   
00087   template<typename T2>
00088   T operator[](const ShGeneric<2, T2>& coords) const;
00089 
00090   ShMemoryPtr memory();
00091   void memory(ShMemoryPtr memory);
00092   void size(int width, int height);
00093 
00094   ShAttrib2f size() const;
00095 
00096   int width() const { return m_node->width(); }
00097   int height() const { return m_node->height(); }
00098 
00099   typedef T return_type;
00100 };
00101 
00104 template<typename T>
00105 class ShBaseTextureRect : public ShBaseTexture  {
00106 public:
00107   ShBaseTextureRect(const ShTextureTraits& traits);
00108   ShBaseTextureRect(int width, int height, const ShTextureTraits& traits);
00109 
00110   template<typename T2>
00111   T operator()(const ShGeneric<2, T2>& coords) const;
00112 
00113   template<typename T2>
00114   T operator[](const ShGeneric<2, T2>& coords) const;
00115 
00116   ShMemoryPtr memory();
00117   void memory(ShMemoryPtr memory);
00118   void size(int width, int height);
00119 
00120   ShAttrib2f size() const;
00121 
00122   int width() const { return m_node->width(); }
00123   int height() const { return m_node->height(); }
00124 
00125   typedef T return_type;
00126 };
00127 
00130 template<typename T>
00131 class ShBaseTexture3D : public ShBaseTexture  {
00132 public:
00133   ShBaseTexture3D(const ShTextureTraits& traits);
00134   ShBaseTexture3D(int width, int height, int depth, const ShTextureTraits& traits);
00135 
00136   template<typename T2>
00137   T operator()(const ShGeneric<3, T2>& coords) const;
00138 
00139   template<typename T2>
00140   T operator[](const ShGeneric<3, T2>& coords) const;
00141 
00142   ShMemoryPtr memory();
00143   void memory(ShMemoryPtr memory);
00144   void size(int width, int height, int depth);
00145 
00146   ShAttrib3f size() const;
00147   int width() const { return m_node->width(); }
00148   int height() const { return m_node->height(); }
00149   int depth() const { return m_node->depth(); }
00150 
00151   typedef T return_type;
00152 };
00153 
00156 template<typename T>
00157 class ShBaseTextureCube : public ShBaseTexture {
00158 public:
00159   ShBaseTextureCube(const ShTextureTraits& traits);
00160   ShBaseTextureCube(int width, int height, const ShTextureTraits& traits);
00161 
00162   template<typename T2>
00163   T operator()(const ShGeneric<3, T2>& coords) const;
00164 
00165   ShMemoryPtr memory(ShCubeDirection face);
00166   void memory(ShMemoryPtr memory, ShCubeDirection face);
00167   void size(int width, int height);
00168 
00169   ShAttrib2f size() const;
00170 
00171   int width() const { return m_node->width(); }
00172   int height() const { return m_node->height(); }
00173 
00174   typedef T return_type;
00175 };
00176 
00177 }
00178 
00179 #include "ShBaseTextureImpl.hpp"
00180 
00181 #endif

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