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00024 #ifndef SHLIBNORMAL_HPP
00025 #define SHLIBNORMAL_HPP
00026
00027 #include "ShAttrib.hpp"
00028 #include "ShLib.hpp"
00029
00030 namespace SH {
00031
00032 SH_SHLIB_USUAL_NON_UNIT_OPS_RETTYPE(SH_NORMAL, SH_NORMAL);
00033
00034 template<int N, ShBindingType B1, typename T, bool S1>
00035 ShAttrib<N, SH_TEMP, T, SH_NORMAL, false>
00036 abs(const ShAttrib<N, B1, T, SH_NORMAL, S1>& var)
00037 {
00038 ShGeneric<N, T> t = abs(static_cast< ShGeneric<N, T> >(var));
00039 ShAttrib<N, SH_TEMP, T, SH_NORMAL, false> vec(t.node(), t.swizzle(), t.neg());
00040 return vec;
00041 }
00042
00043 template<int N, ShBindingType B1, typename T, bool S1>
00044 ShAttrib<N, SH_TEMP, T, SH_NORMAL, false>
00045 normalize(const ShAttrib<N, B1, T, SH_NORMAL, S1>& var)
00046 {
00047 ShGeneric<N, T> t = normalize(static_cast< ShGeneric<N, T> >(var));
00048 ShAttrib<N, SH_TEMP, T, SH_NORMAL, false> vec(t.node(), t.swizzle(), t.neg());
00049 return vec;
00050 }
00051
00052 SH_SHLIB_USUAL_SUBTRACT(SH_NORMAL);
00053
00054 SH_SHLIB_LEFT_MATRIX_OPERATION(SH_NORMAL, operator|, M);
00055
00056 template<int N, ShBindingType B1, ShBindingType B2, typename T, bool S1, bool S2>
00057 ShGeneric<1, T>
00058 operator|(const ShAttrib<N, B1, T, SH_NORMAL, S1>& a, const ShAttrib<N, B2, T, SH_NORMAL, S2>& b)
00059 {
00060 return dot(a, b);
00061 }
00062
00063 template<int N, ShBindingType B1, ShBindingType B2, typename T, bool S1, bool S2>
00064 ShGeneric<1, T>
00065 operator|(const ShAttrib<N, B1, T, SH_VECTOR, S1>& a, const ShAttrib<N, B2, T, SH_NORMAL, S2>& b)
00066 {
00067 return dot(a, b);
00068 }
00069
00070 template<int N, ShBindingType B1, ShBindingType B2, typename T, bool S1, bool S2>
00071 ShGeneric<1, T>
00072 operator|(const ShAttrib<N, B1, T, SH_NORMAL, S1>& a, const ShAttrib<N, B2, T, SH_VECTOR, S2>& b)
00073 {
00074 return dot(a, b);
00075 }
00076
00077 template<ShBindingType B1, ShBindingType B2, typename T, bool S1>
00078 ShAttrib<3, SH_TEMP, T, SH_NORMAL, false>
00079 operator|(const ShMatrix<4, 4, B1, T>& m, const ShAttrib<3, B2, T, SH_NORMAL, S1>& v)
00080 {
00081 ShAttrib<3, SH_TEMP, T, SH_NORMAL, false> t;
00082 for (int i = 0; i < 3; i++) {
00083 t(i) = dot(m[i](0,1,2), v);
00084 }
00085 return t;
00086 }
00087
00088 template<ShBindingType B1, ShBindingType B2, typename T, bool S1>
00089 ShAttrib<2, SH_TEMP, T, SH_NORMAL, false>
00090 operator|(const ShMatrix<3, 3, B1, T>& m, const ShAttrib<2, B2, T, SH_NORMAL, S1>& v)
00091 {
00092 ShAttrib<2, SH_TEMP, T, SH_NORMAL, false> t;
00093 for (int i = 0; i < 2; i++) {
00094 t(i) = dot(m[i](0,1), v);
00095 }
00096 return t;
00097 }
00098
00099 template<ShBindingType B1, ShBindingType B2, typename T, bool S1>
00100 ShAttrib<1, SH_TEMP, T, SH_NORMAL, false>
00101 operator|(const ShMatrix<2, 2, B1, T>& m, const ShAttrib<1, B2, T, SH_NORMAL, S1>& v)
00102 {
00103 ShAttrib<1, SH_TEMP, T, SH_NORMAL, false> t;
00104 for (int i = 0; i < 1; i++) {
00105 t(i) = dot(m[i](0), v);
00106 }
00107 return t;
00108 }
00109
00110 }
00111
00112 #endif