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00024 #ifndef SHLIBVECTOR_HPP
00025 #define SHLIBVECTOR_HPP
00026
00027 #include "ShAttrib.hpp"
00028 #include "ShLib.hpp"
00029
00030 namespace SH {
00031
00032 SH_SHLIB_USUAL_NON_UNIT_OPS_RETTYPE(SH_VECTOR, SH_VECTOR);
00033
00034 template<int N, ShBindingType B1, typename T, bool S1>
00035 ShAttrib<N, SH_TEMP, T, SH_VECTOR, false>
00036 abs(const ShAttrib<N, B1, T, SH_VECTOR, S1>& var)
00037 {
00038 ShGeneric<N, T> t = abs(static_cast< ShGeneric<N, T> >(var));
00039 ShAttrib<N, SH_TEMP, T, SH_VECTOR, false> vec(t.node(), t.swizzle(), t.neg());
00040 return vec;
00041 }
00042
00043 template<int N, ShBindingType B1, typename T, bool S1>
00044 ShAttrib<N, SH_TEMP, T, SH_VECTOR, false>
00045 normalize(const ShAttrib<N, B1, T, SH_VECTOR, S1>& var)
00046 {
00047 ShGeneric<N, T> t = normalize(static_cast< ShGeneric<N, T> >(var));
00048 ShAttrib<N, SH_TEMP, T, SH_VECTOR, false> vec(t.node(), t.swizzle(), t.neg());
00049 return vec;
00050 }
00051
00052 SH_SHLIB_USUAL_SUBTRACT(SH_VECTOR);
00053
00054 SH_SHLIB_LEFT_MATRIX_OPERATION(SH_VECTOR, operator|, M);
00055
00056 template<int N, ShBindingType B1, ShBindingType B2, typename T, bool S1, bool S2>
00057 ShGeneric<1, T>
00058 operator|(const ShAttrib<N, B1, T, SH_VECTOR, S1>& a, const ShAttrib<N, B2, T, SH_VECTOR, S2>& b)
00059 {
00060 return dot(a, b);
00061 }
00062
00063 template<ShBindingType B1, ShBindingType B2, typename T, bool S1>
00064 ShAttrib<3, SH_TEMP, T, SH_VECTOR, false>
00065 operator|(const ShMatrix<4, 4, B1, T>& m, const ShAttrib<3, B2, T, SH_VECTOR, S1>& v)
00066 {
00067 ShAttrib<3, SH_TEMP, T, SH_VECTOR, false> t;
00068 for (int i = 0; i < 3; i++) {
00069 t(i) = dot(m[i](0,1,2), v);
00070 }
00071 return t;
00072 }
00073
00074 template<ShBindingType B1, ShBindingType B2, typename T, bool S1>
00075 ShAttrib<2, SH_TEMP, T, SH_VECTOR, false>
00076 operator|(const ShMatrix<3, 3, B1, T>& m, const ShAttrib<2, B2, T, SH_VECTOR, S1>& v)
00077 {
00078 ShAttrib<2, SH_TEMP, T, SH_VECTOR, false> t;
00079 for (int i = 0; i < 2; i++) {
00080 t(i) = dot(m[i](0,1), v);
00081 }
00082 return t;
00083 }
00084
00085 template<ShBindingType B1, ShBindingType B2, typename T, bool S1>
00086 ShAttrib<1, SH_TEMP, T, SH_VECTOR, false>
00087 operator|(const ShMatrix<2, 2, B1, T>& m, const ShAttrib<1, B2, T, SH_VECTOR, S1>& v)
00088 {
00089 ShAttrib<1, SH_TEMP, T, SH_VECTOR, false> t;
00090 for (int i = 0; i < 1; i++) {
00091 t(i) = dot(m[i](0), v);
00092 }
00093 return t;
00094 }
00095
00096 }
00097
00098 #endif