00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright 2003-2005 Serious Hack Inc. 00004 // 00005 // This software is provided 'as-is', without any express or implied 00006 // warranty. In no event will the authors be held liable for any damages 00007 // arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it 00011 // freely, subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; you must 00014 // not claim that you wrote the original software. If you use this 00015 // software in a product, an acknowledgment in the product documentation 00016 // would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, and must 00019 // not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source 00022 // distribution. 00024 #ifndef SHVARIABLETYPE_HPP 00025 #define SHVARIABLETYPE_HPP 00026 00027 #include "ShDllExport.hpp" 00028 00045 namespace SH { 00046 00049 enum ShBindingType { 00050 SH_INPUT, 00051 SH_OUTPUT, 00052 SH_INOUT, 00053 SH_TEMP, 00054 SH_CONST, 00055 SH_TEXTURE, 00056 SH_STREAM, 00057 SH_PALETTE, 00058 00059 SH_BINDINGTYPE_END 00060 }; 00061 00062 SH_DLLEXPORT extern const char* bindingTypeName[]; 00063 00066 enum ShSemanticType { 00067 SH_ATTRIB, 00068 SH_POINT, 00069 SH_VECTOR, 00070 SH_NORMAL, 00071 SH_COLOR, 00072 SH_TEXCOORD, 00073 SH_POSITION, 00074 00075 SH_SEMANTICTYPE_END 00076 }; 00077 00078 SH_DLLEXPORT extern const char* semanticTypeName[]; 00079 00080 00081 } 00082 #endif
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