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ArbBackend.cpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This software is provided 'as-is', without any express or implied
00006 // warranty. In no event will the authors be held liable for any damages
00007 // arising from the use of this software.
00008 // 
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it
00011 // freely, subject to the following restrictions:
00012 // 
00013 // 1. The origin of this software must not be misrepresented; you must
00014 // not claim that you wrote the original software. If you use this
00015 // software in a product, an acknowledgment in the product documentation
00016 // would be appreciated but is not required.
00017 // 
00018 // 2. Altered source versions must be plainly marked as such, and must
00019 // not be misrepresented as being the original software.
00020 // 
00021 // 3. This notice may not be removed or altered from any source
00022 // distribution.
00024 #ifdef WIN32
00025 #include <windows.h>
00026 #endif /* WIN32 */
00027 
00028 #include <iostream>
00029 
00030 #include "Arb.hpp"
00031 #include "GlTextures.hpp"
00032 #include "GlBackend.hpp"
00033 
00034 #include "PBufferStreams.hpp"
00035 
00036 namespace shgl {
00037 
00038 struct ArbBackend : public GlBackend {
00039   ArbBackend()
00040     : GlBackend(new ArbCodeStrategy(),
00041                 new GlTextures(),
00042 #ifdef __APPLE__
00043                 // For now...
00044                 0)
00045 #else
00046                 new PBufferStreams())
00047 #endif
00048   {
00049   }
00050 
00051   std::string name() const { return "arb"; }
00052   std::string version() const { return "1.0"; }
00053 };
00054 
00055 #ifdef WIN32
00056 static ArbBackend* backend = 0;
00057 
00058 extern "C"
00059 BOOL APIENTRY DllMain(HANDLE hModule, 
00060                       DWORD  ul_reason_for_call, 
00061                       LPVOID lpReserved)
00062 {
00063   switch (ul_reason_for_call) {
00064   case DLL_PROCESS_ATTACH:
00065     if (backend) return TRUE;
00066     backend = new ArbBackend();
00067     break;
00068   case DLL_THREAD_ATTACH:
00069   case DLL_THREAD_DETACH:
00070     break;
00071   case DLL_PROCESS_DETACH:
00072     delete backend;
00073     break;
00074   default:
00075     break;
00076   }
00077   return TRUE;
00078 }
00079 
00080 #endif // WIN32
00081 
00082 
00083 }
00084 
00085 extern "C" {
00086   using namespace shgl;
00087 #ifdef WIN32
00088   __declspec(dllexport) 
00089 #endif
00090   ArbBackend* shBackend_libsharb_instantiate() 
00091   {
00092     return new ArbBackend();
00093   }
00094 
00095 #ifdef WIN32
00096   __declspec(dllexport) 
00097 #endif
00098   int shBackend_libsharb_target_cost(const std::string& target) 
00099   {
00100     if ("arb:vertex" == target)   return 1;
00101     if ("arb:fragment" == target) return 1;
00102     if ("arb:stream" == target)   return 1;
00103 
00104     if (("gpu:vertex" == target) || ("gpu:fragment" == target)) return 2;
00105     if (("vertex" == target) || ("fragment" == target))         return 2;
00106     if (("*:vertex" == target) || ("*:fragment" == target))     return 2;
00107 
00108     if ("gpu:stream" == target) return 5;
00109     if ("*:stream" == target)   return 5;
00110     if ("stream" == target)     return 5;
00111 
00112     return 0;
00113   }
00114 }

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