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GlTextures.hpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This software is provided 'as-is', without any express or implied
00006 // warranty. In no event will the authors be held liable for any damages
00007 // arising from the use of this software.
00008 // 
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it
00011 // freely, subject to the following restrictions:
00012 // 
00013 // 1. The origin of this software must not be misrepresented; you must
00014 // not claim that you wrote the original software. If you use this
00015 // software in a product, an acknowledgment in the product documentation
00016 // would be appreciated but is not required.
00017 // 
00018 // 2. Altered source versions must be plainly marked as such, and must
00019 // not be misrepresented as being the original software.
00020 // 
00021 // 3. This notice may not be removed or altered from any source
00022 // distribution.
00024 #ifndef GLTEXTURES_HPP
00025 #define GLTEXTURES_HPP
00026 
00027 #include "GlBackend.hpp"
00028 
00029 namespace shgl {
00030 
00031 class GlTextures : public TextureStrategy {
00032 public:
00033   GlTextures(void);
00034 
00035   TextureStrategy* create(void);
00036   
00037   void bindTexture(const SH::ShTextureNodePtr& texture,
00038                    GLenum target);
00039 };
00040 
00041 }
00042 
00043 #endif

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