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GlslBackend.cpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This software is provided 'as-is', without any express or implied
00006 // warranty. In no event will the authors be held liable for any damages
00007 // arising from the use of this software.
00008 // 
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it
00011 // freely, subject to the following restrictions:
00012 // 
00013 // 1. The origin of this software must not be misrepresented; you must
00014 // not claim that you wrote the original software. If you use this
00015 // software in a product, an acknowledgment in the product documentation
00016 // would be appreciated but is not required.
00017 // 
00018 // 2. Altered source versions must be plainly marked as such, and must
00019 // not be misrepresented as being the original software.
00020 // 
00021 // 3. This notice may not be removed or altered from any source
00022 // distribution.
00024 #ifdef WIN32
00025 #include <windows.h>
00026 #endif /* WIN32 */
00027 
00028 #include <iostream>
00029 
00030 #include "Glsl.hpp"
00031 #include "GlTextures.hpp"
00032 #include "GlBackend.hpp"
00033 #include "PBufferStreams.hpp"
00034 
00035 namespace shgl {
00036 
00037 struct GlslBackend : public GlBackend {
00038   GlslBackend()
00039     : GlBackend(new GlslCodeStrategy(),
00040                 new GlTextures(),
00041                 new PBufferStreams())
00042   {
00043   }
00044 
00045   std::string name() const { return "glsl"; }
00046   std::string version() const { return "1.0"; }
00047 };
00048 
00049 #ifdef WIN32
00050 static GlslBackend* backend = 0;
00051 
00052 extern "C"
00053 BOOL APIENTRY DllMain(HANDLE hModule, 
00054                       DWORD  ul_reason_for_call, 
00055                       LPVOID lpReserved)
00056 {
00057   switch (ul_reason_for_call) {
00058   case DLL_PROCESS_ATTACH:
00059     if (backend) return TRUE;
00060     backend = new GlslBackend();
00061     break;
00062   case DLL_THREAD_ATTACH:
00063   case DLL_THREAD_DETACH:
00064           break;
00065   case DLL_PROCESS_DETACH:
00066     delete backend;
00067     break;
00068   default:
00069           break;
00070   }
00071   return TRUE;
00072 }
00073 #endif // WIN32
00074 
00075 }
00076 
00077 extern "C" {
00078   using namespace shgl;
00079 
00080 #ifdef WIN32
00081   __declspec(dllexport) 
00082 #endif
00083   GlslBackend* shBackend_libshglsl_instantiate()
00084   {
00085     return new GlslBackend();
00086   }
00087 
00088 #ifdef WIN32
00089   __declspec(dllexport) 
00090 #endif
00091   int shBackend_libshglsl_target_cost(const std::string& target)
00092   {
00093     if ("glsl:vertex" == target)   return 1;
00094     if ("glsl:fragment" == target) return 1;
00095     if ("glsl:stream" == target)   return 1;
00096     
00097     if (("gpu:vertex" == target) || ("gpu:fragment" == target)) return 5;
00098     if (("vertex" == target) || ("fragment" == target))         return 5;
00099     if (("*:vertex" == target) || ("*:fragment" == target))     return 5;
00100 
00101     if ("gpu:stream" == target) return 10;
00102     if ("*:stream" == target)   return 10;
00103     if ("stream" == target)     return 10;
00104 
00105     return 0;
00106   }
00107 }
00108 

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