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GlslSet.hpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This software is provided 'as-is', without any express or implied
00006 // warranty. In no event will the authors be held liable for any damages
00007 // arising from the use of this software.
00008 // 
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it
00011 // freely, subject to the following restrictions:
00012 // 
00013 // 1. The origin of this software must not be misrepresented; you must
00014 // not claim that you wrote the original software. If you use this
00015 // software in a product, an acknowledgment in the product documentation
00016 // would be appreciated but is not required.
00017 // 
00018 // 2. Altered source versions must be plainly marked as such, and must
00019 // not be misrepresented as being the original software.
00020 // 
00021 // 3. This notice may not be removed or altered from any source
00022 // distribution.
00024 #ifndef GLSLSET_HPP
00025 #define GLSLSET_HPP
00026 
00027 #include "ShBackend.hpp"
00028 
00029 namespace shgl {
00030 
00031 class GlslCode;
00032 
00033 class GlslSet : public SH::ShBackendSet {
00034 public:
00035   GlslSet();
00036   GlslSet(const SH::ShPointer<GlslCode>& code);
00037   GlslSet(const SH::ShProgramSet& s);
00038   GlslSet(const GlslSet& s);
00039   ~GlslSet();
00040 
00041   GlslSet& operator=(const GlslSet& s);
00042   
00043   void link();
00044   void bind();
00045   void unbind();
00046 
00047   bool empty() const;
00048   
00049   void attach(const SH::ShPointer<GlslCode>& code);
00050   void detach(const SH::ShPointer<GlslCode>& code);
00051   void replace(const SH::ShPointer<GlslCode>& code);
00052 
00053   // Currently bound set
00054   static GlslSet* current() { return m_current; }
00055   
00056 private:
00057   SH::ShPointer<GlslCode> m_shaders[2];
00058   GLhandleARB m_arb_program;
00059 
00060   bool m_linked, m_bound;
00061 
00062   static GlslSet* m_current;
00063 };
00064 
00065 typedef SH::ShPointer<GlslSet> GlslSetPtr;
00066 typedef SH::ShPointer<const GlslSet> GlslSetCPtr;
00067 
00068 }
00069 #endif

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