00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright 2003-2005 Serious Hack Inc. 00004 // 00005 // This software is provided 'as-is', without any express or implied 00006 // warranty. In no event will the authors be held liable for any damages 00007 // arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it 00011 // freely, subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; you must 00014 // not claim that you wrote the original software. If you use this 00015 // software in a product, an acknowledgment in the product documentation 00016 // would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, and must 00019 // not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source 00022 // distribution. 00024 #ifndef GLSL_HPP 00025 #define GLSL_HPP 00026 00027 #include <string> 00028 #include "GlBackend.hpp" 00029 #include "ShBackend.hpp" 00030 #include "ShProgram.hpp" 00031 #include "ShException.hpp" 00032 00033 namespace shgl { 00034 00035 class GlslCodeStrategy : public CodeStrategy { 00036 public: 00037 GlslCodeStrategy(void); 00038 00039 SH::ShBackendCodePtr generate(const std::string& target, 00040 const SH::ShProgramNodeCPtr& shader, 00041 TextureStrategy* textures); 00042 SH::ShBackendSetPtr generate_set(const SH::ShProgramSet& s); 00043 bool use_default_set() const; 00044 00045 void unbind_all(); 00046 bool use_default_unbind_all() const; 00047 00048 GlslCodeStrategy* create(void); 00049 }; 00050 00051 unsigned int glslTarget(const std::string& unit); 00052 00053 class GlslException : public SH::ShBackendException { 00054 public: 00055 GlslException(const std::string& message); 00056 }; 00057 00058 enum GlslProgramType { SH_GLSL_FP, SH_GLSL_VP }; 00059 00060 void print_infolog(GLhandleARB obj, std::ostream& out = std::cerr); 00061 void print_shader_source(GLhandleARB shader, std::ostream& out = std::cerr); 00062 std::string glsl_typename(SH::ShValueType type, int size); 00063 } 00064 00065 #endif
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