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PBufferStreams.hpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This software is provided 'as-is', without any express or implied
00006 // warranty. In no event will the authors be held liable for any damages
00007 // arising from the use of this software.
00008 // 
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it
00011 // freely, subject to the following restrictions:
00012 // 
00013 // 1. The origin of this software must not be misrepresented; you must
00014 // not claim that you wrote the original software. If you use this
00015 // software in a product, an acknowledgment in the product documentation
00016 // would be appreciated but is not required.
00017 // 
00018 // 2. Altered source versions must be plainly marked as such, and must
00019 // not be misrepresented as being the original software.
00020 // 
00021 // 3. This notice may not be removed or altered from any source
00022 // distribution.
00024 #ifndef PBUFFERSTREAMS_HPP
00025 #define PBUFFERSTREAMS_HPP
00026 
00027 #include "ShProgram.hpp"
00028 #include "GlBackend.hpp"
00029 
00030 namespace shgl {
00031 
00032 struct PBufferStreams : public StreamStrategy {
00033   PBufferStreams();
00034   virtual ~PBufferStreams();
00035 
00036   void execute(const SH::ShProgramNodeCPtr& program, SH::ShStream& dest);
00037 
00038   virtual StreamStrategy* create();
00039 
00040 private:
00041   SH::ShProgramSet* m_shaders;
00042   bool m_setup_vp;
00043   SH::ShProgram m_vp;
00044 };
00045 
00046 }
00047 
00048 #endif

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