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ShImage3D.hpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This software is provided 'as-is', without any express or implied
00006 // warranty. In no event will the authors be held liable for any damages
00007 // arising from the use of this software.
00008 // 
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it
00011 // freely, subject to the following restrictions:
00012 // 
00013 // 1. The origin of this software must not be misrepresented; you must
00014 // not claim that you wrote the original software. If you use this
00015 // software in a product, an acknowledgment in the product documentation
00016 // would be appreciated but is not required.
00017 // 
00018 // 2. Altered source versions must be plainly marked as such, and must
00019 // not be misrepresented as being the original software.
00020 // 
00021 // 3. This notice may not be removed or altered from any source
00022 // distribution.
00024 #ifndef SHIMAGE3D_HPP
00025 #define SHIMAGE3D_HPP
00026 
00027 #include <string>
00028 #include "ShDllExport.hpp"
00029 #include "ShRefCount.hpp"
00030 #include "ShMemory.hpp"
00031 
00032 namespace SH {
00033 
00040 class
00041 SH_DLLEXPORT ShImage3D : public ShRefCountable {
00042 public:
00043   ShImage3D(); 
00044   ShImage3D(int width, int height, int depth, int elements); 
00045 
00046   ShImage3D(const ShImage3D& other); 
00047 
00048   ~ShImage3D();
00049 
00050   ShImage3D& operator=(const ShImage3D& other); 
00051 
00052 
00053   int width() const; 
00054   int height() const; 
00055   int depth() const; 
00056   int elements() const; 
00057 
00058 
00059   float operator()(int x, int y, int z, int i) const; 
00060 
00061 
00062   float& operator()(int x, int y, int z, int i);  
00063 
00064 
00065 
00066   const float* data() const;
00067   float* data();
00068   
00069   ShMemoryPtr memory();
00070   ShPointer<const ShMemory> memory() const;
00071   
00072 private:
00073   int m_width, m_height, m_depth;
00074   int m_elements;
00075   ShHostMemoryPtr m_memory;
00076 };
00077 
00078 }
00079 
00080 #endif

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