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ShKernelLightImpl.hpp

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00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This software is provided 'as-is', without any express or implied
00006 // warranty. In no event will the authors be held liable for any damages
00007 // arising from the use of this software.
00008 // 
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it
00011 // freely, subject to the following restrictions:
00012 // 
00013 // 1. The origin of this software must not be misrepresented; you must
00014 // not claim that you wrote the original software. If you use this
00015 // software in a product, an acknowledgment in the product documentation
00016 // would be appreciated but is not required.
00017 // 
00018 // 2. Altered source versions must be plainly marked as such, and must
00019 // not be misrepresented as being the original software.
00020 // 
00021 // 3. This notice may not be removed or altered from any source
00022 // distribution.
00024 #ifndef SHUTIL_KERNELLIGHTIMPL_HPP 
00025 #define SHUTIL_KERNELLIGHTIMPL_HPP 
00026 
00027 #include <sstream>
00028 #include "ShSyntax.hpp"
00029 #include "ShPosition.hpp"
00030 #include "ShManipulator.hpp"
00031 #include "ShAlgebra.hpp"
00032 #include "ShProgram.hpp"
00033 #include "ShNibbles.hpp"
00034 #include "ShKernelLight.hpp"
00035 
00040 namespace ShUtil {
00041 
00042 using namespace SH;
00043 
00044 template <typename T>
00045 ShProgram ShKernelLight::pointLight() {
00046   ShProgram kernel =  SH_BEGIN_PROGRAM() {
00047     typename T::InputType SH_DECL(lightColor);
00048     typename T::OutputType SH_DECL(irrad) = lightColor;
00049   } SH_END;
00050   return kernel;
00051 }
00052 
00053 template<typename T>
00054 ShProgram ShKernelLight::spotLight() {
00055   ShProgram kernel =  SH_BEGIN_PROGRAM() {
00056     typename T::InputType SH_DECL(lightColor);
00057     ShInputAttrib1f SH_DECL(falloff);
00058     ShInputAttrib1f SH_DECL(lightAngle);
00059     ShInputVector3f SH_DECL(lightDir);
00060     ShInputVector3f SH_DECL(lightVec);
00061 
00062     typename T::OutputType SH_DECL(irrad); 
00063 
00064     lightDir = normalize(lightDir);
00065     lightVec = normalize(lightVec);
00066     ShAttrib1f t = -lightDir | lightVec;
00067     ShAttrib1f cosf = cos(falloff);
00068     ShAttrib1f cosang = cos(lightAngle);
00069 
00070     irrad = lightColor;
00071     irrad *= t > cosang; // if outside light angle, always 0 
00072     irrad *= (t < cosf) * (t - cosang) / (cosf - cosang) + (t >= cosf); // linear blend between start of falloff and 0 
00073   } SH_END;
00074   return kernel;
00075 }
00076 
00077 template<typename T>
00078 ShProgram ShKernelLight::texLight2D(const ShBaseTexture2D<T> &tex) {
00079   ShProgram kernel =  SH_BEGIN_PROGRAM() {
00080     ShInputAttrib1f SH_DECL(scaling);
00081     ShInputAttrib1f SH_DECL(lightAngle);
00082     ShInputVector3f SH_DECL(lightDir);
00083     ShInputVector3f SH_DECL(lightUp);
00084     ShInputVector3f SH_DECL(lightVec);
00085 
00086     typename T::OutputType SH_DECL(irrad); 
00087 
00088     lightDir = normalize(lightDir);
00089     lightUp = normalize(lightUp);
00090     lightVec = normalize(lightVec);
00091     ShVector3f lightHoriz = cross(lightDir, lightUp);
00092 
00093     ShAttrib2f texcoord;
00094     texcoord(0) = frac(((-lightVec | lightHoriz) + ShConstAttrib1f(0.5f)) * scaling);
00095     texcoord(1) = frac(((-lightVec | lightUp) + ShConstAttrib1f(0.5f)) * scaling);
00096 
00097     irrad = tex(texcoord); 
00098   } SH_END;
00099   return kernel;
00100 }
00101 
00102 }
00103 
00104 #endif

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