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ShKernelLight.hpp

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00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This software is provided 'as-is', without any express or implied
00006 // warranty. In no event will the authors be held liable for any damages
00007 // arising from the use of this software.
00008 // 
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it
00011 // freely, subject to the following restrictions:
00012 // 
00013 // 1. The origin of this software must not be misrepresented; you must
00014 // not claim that you wrote the original software. If you use this
00015 // software in a product, an acknowledgment in the product documentation
00016 // would be appreciated but is not required.
00017 // 
00018 // 2. Altered source versions must be plainly marked as such, and must
00019 // not be misrepresented as being the original software.
00020 // 
00021 // 3. This notice may not be removed or altered from any source
00022 // distribution.
00024 #ifndef SHUTIL_KERNELLIGHT_HPP 
00025 #define SHUTIL_KERNELLIGHT_HPP 
00026 
00027 #include "ShMatrix.hpp"
00028 #include "ShTexture.hpp"
00029 #include "ShProgram.hpp"
00030 
00037 namespace ShUtil {
00038 
00039 using namespace SH;
00040 
00041 class ShKernelLight {
00042   public:
00048     template<typename T>
00049     static ShProgram pointLight();
00050 
00065     template<typename T>
00066     static ShProgram spotLight();
00067 
00081     template<typename T>
00082     static ShProgram texLight2D(const ShBaseTexture2D<T> &tex);
00083 };
00084 
00085 }
00086 
00087 #include "ShKernelLightImpl.hpp"
00088 
00089 #endif

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