00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright 2003-2005 Serious Hack Inc. 00004 // 00005 // This software is provided 'as-is', without any express or implied 00006 // warranty. In no event will the authors be held liable for any damages 00007 // arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it 00011 // freely, subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; you must 00014 // not claim that you wrote the original software. If you use this 00015 // software in a product, an acknowledgment in the product documentation 00016 // would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, and must 00019 // not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source 00022 // distribution. 00024 #ifndef SHUTIL_KERNELLIGHT_HPP 00025 #define SHUTIL_KERNELLIGHT_HPP 00026 00027 #include "ShMatrix.hpp" 00028 #include "ShTexture.hpp" 00029 #include "ShProgram.hpp" 00030 00037 namespace ShUtil { 00038 00039 using namespace SH; 00040 00041 class ShKernelLight { 00042 public: 00048 template<typename T> 00049 static ShProgram pointLight(); 00050 00065 template<typename T> 00066 static ShProgram spotLight(); 00067 00081 template<typename T> 00082 static ShProgram texLight2D(const ShBaseTexture2D<T> &tex); 00083 }; 00084 00085 } 00086 00087 #include "ShKernelLightImpl.hpp" 00088 00089 #endif
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