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ShKernelSurfaceImpl.hpp

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00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This software is provided 'as-is', without any express or implied
00006 // warranty. In no event will the authors be held liable for any damages
00007 // arising from the use of this software.
00008 // 
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it
00011 // freely, subject to the following restrictions:
00012 // 
00013 // 1. The origin of this software must not be misrepresented; you must
00014 // not claim that you wrote the original software. If you use this
00015 // software in a product, an acknowledgment in the product documentation
00016 // would be appreciated but is not required.
00017 // 
00018 // 2. Altered source versions must be plainly marked as such, and must
00019 // not be misrepresented as being the original software.
00020 // 
00021 // 3. This notice may not be removed or altered from any source
00022 // distribution.
00024 #ifndef SHUTIL_KERNELSURFACEIMPL_HPP 
00025 #define SHUTIL_KERNELSURFACEIMPL_HPP 
00026 
00027 #include <sstream>
00028 #include "ShSyntax.hpp"
00029 #include "ShPosition.hpp"
00030 #include "ShManipulator.hpp"
00031 #include "ShAlgebra.hpp"
00032 #include "ShProgram.hpp"
00033 #include "ShNibbles.hpp"
00034 #include "ShKernelSurface.hpp"
00035 #include "ShFunc.hpp"
00036 
00041 namespace ShUtil {
00042 
00043 using namespace SH;
00044 
00045 template<typename T>
00046 ShProgram ShKernelSurface::diffuse() {
00047   ShProgram kernel = SH_BEGIN_FRAGMENT_PROGRAM {
00048     typename T::InputType SH_DECL(kd);
00049     typename T::InputType SH_DECL(irrad);
00050     ShInputNormal3f SH_DECL(normal);
00051     ShInputVector3f SH_DECL(lightVec);
00052     ShInputPosition4f SH_DECL(posh);
00053 
00054     irrad *= pos(dot(normalize(normal), normalize(lightVec)));
00055     typename T::OutputType SH_DECL(result);
00056     result = irrad * kd; 
00057   } SH_END;
00058   return kernel;
00059 }
00060 
00061 template<typename T>
00062 ShProgram ShKernelSurface::specular() {
00063   ShProgram kernel = SH_BEGIN_FRAGMENT_PROGRAM {
00064     typename T::InputType SH_DECL(ks);
00065     ShInputAttrib1f SH_DECL(specExp);
00066     typename T::InputType SH_DECL(irrad);
00067 
00068     ShInputNormal3f SH_DECL(normal);
00069     ShInputVector3f SH_DECL(halfVec);
00070     ShInputVector3f SH_DECL(lightVec);
00071     ShInputPosition4f SH_DECL(posh);
00072 
00073     normal = normalize(normal);
00074     halfVec = normalize(halfVec);
00075     lightVec = normalize(lightVec);
00076     irrad *= pos(normal | lightVec);
00077 
00078     typename T::OutputType SH_DECL(result);
00079     result = irrad * ks * pow(pos(normal | halfVec),specExp); 
00080   } SH_END;
00081   return kernel;
00082 }
00083 
00084 
00085 template<typename T>
00086 ShProgram ShKernelSurface::phong() {
00087   ShProgram kernel = SH_BEGIN_PROGRAM("gpu:fragment") {
00088     typename T::InputType SH_DECL(kd);
00089     typename T::InputType SH_DECL(ks);
00090     ShInputAttrib1f SH_DECL(specExp);
00091     typename T::InputType SH_DECL(irrad);
00092 
00093     ShInputNormal3f SH_DECL(normal);
00094     ShInputVector3f SH_DECL(halfVec);
00095     ShInputVector3f SH_DECL(lightVec);
00096     ShInputPosition4f SH_DECL(posh);
00097 
00098     typename T::OutputType SH_DECL(result);
00099 
00100     normal = normalize(normal);
00101     halfVec = normalize(halfVec);
00102     lightVec = normalize(lightVec);
00103     irrad *= pos(normal | lightVec);
00104     result = irrad * (kd + ks * pow(pos(normal | halfVec), specExp)); 
00105   } SH_END;
00106   return kernel;
00107 }
00108 
00109 template<typename T>
00110 ShProgram ShKernelSurface::gooch() {
00111   ShProgram kernel = SH_BEGIN_PROGRAM("gpu:fragment") {
00112     typename T::InputType SH_DECL(kd);
00113     typename T::InputType SH_DECL(cool);
00114     typename T::InputType SH_DECL(warm);
00115     typename T::InputType SH_DECL(irrad);
00116 
00117     ShInputNormal3f SH_DECL(normal);
00118     ShInputVector3f SH_DECL(lightVec);
00119     ShInputPosition4f SH_DECL(posh);
00120 
00121     typename T::OutputType SH_DECL(result);
00122 
00123     normal = normalize(normal);
00124     lightVec = normalize(lightVec);
00125     result = lerp(mad((normal | lightVec), ShConstAttrib1f(0.5f), ShConstAttrib1f(0.5f)) * irrad, warm, cool) * kd;
00126   } SH_END;
00127   return kernel;
00128 }
00129 
00130 template<typename T>
00131 ShProgram ShKernelSurface::null() {
00132   ShProgram kernel = SH_BEGIN_PROGRAM("gpu:fragment") {
00133     typename T::InputType SH_DECL(irrad);
00134     ShInputPosition4f SH_DECL(posh);
00135 
00136     typename T::OutputType SH_DECL(result) = irrad;
00137   } SH_END;
00138   return kernel;
00139 }
00140 
00141 }
00142 
00143 #endif

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