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ShLibPoint.hpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This software is provided 'as-is', without any express or implied
00006 // warranty. In no event will the authors be held liable for any damages
00007 // arising from the use of this software.
00008 // 
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it
00011 // freely, subject to the following restrictions:
00012 // 
00013 // 1. The origin of this software must not be misrepresented; you must
00014 // not claim that you wrote the original software. If you use this
00015 // software in a product, an acknowledgment in the product documentation
00016 // would be appreciated but is not required.
00017 // 
00018 // 2. Altered source versions must be plainly marked as such, and must
00019 // not be misrepresented as being the original software.
00020 // 
00021 // 3. This notice may not be removed or altered from any source
00022 // distribution.
00024 #ifndef SHLIBPOINT_HPP
00025 #define SHLIBPOINT_HPP
00026 
00027 #include "ShAttrib.hpp"
00028 #include "ShLib.hpp"
00029 
00030 namespace SH {
00031 
00032 SH_SHLIB_USUAL_OPERATIONS(SH_POINT)
00033 SH_SHLIB_BINARY_RETTYPE_OPERATION(SH_POINT, operator-, SH_VECTOR, N)
00034 SH_SHLIB_SPECIAL_RETTYPE_CONST_SCALAR_OP(SH_POINT, operator-, SH_VECTOR, 1)
00035 
00036 SH_SHLIB_LEFT_MATRIX_OPERATION(SH_POINT, operator|, M)
00037 
00038 // TODO: Special cases for homogeneous matrix multiplication etc.
00039 
00040 template<ShBindingType B1, ShBindingType B2, typename T, bool S1>
00041 ShAttrib<3, SH_TEMP, T, SH_POINT, false>
00042 operator|(const ShMatrix<4, 4, B1, T>& m, const ShAttrib<3, B2, T, SH_POINT, S1>& v)
00043 {
00044   ShAttrib<4, SH_TEMP, T, SH_POINT, false> t;
00045   t(0,1,2) = v;
00046   t(3) = ShAttrib<1, SH_CONST, T>(1.0f);
00047   ShAttrib<4, SH_TEMP, T, SH_POINT, false> r = m | t;
00048   return r(0,1,2)/r(3);
00049 }
00050 
00051 template<ShBindingType B1, ShBindingType B2, typename T, bool S1>
00052 ShAttrib<2, SH_TEMP, T, SH_POINT, false>
00053 operator|(const ShMatrix<3, 3, B1, T>& m, const ShAttrib<2, B2, T, SH_POINT, S1>& v)
00054 {
00055   ShAttrib<3, SH_TEMP, T, SH_POINT, false> t;
00056   t(0,1) = v;
00057   t(2) = ShAttrib<1, SH_CONST, T>(1.0f);
00058   ShAttrib<3, SH_TEMP, T, SH_POINT, false> r = m | t;
00059   return r(0,1)/r(2);
00060 }
00061 
00062 template<ShBindingType B1, ShBindingType B2, typename T, bool S1>
00063 ShAttrib<1, SH_TEMP, T, SH_POINT, false>
00064 operator|(const ShMatrix<2, 2, B1, T>& m, const ShAttrib<1, B2, T, SH_POINT, S1>& v)
00065 {
00066   ShAttrib<2, SH_TEMP, T, SH_POINT, false> t;
00067   t(0) = v;
00068   t(1) = ShAttrib<1, SH_CONST, T>(1.0f);
00069   ShAttrib<2, SH_TEMP, T, SH_POINT, false> r = m | t;
00070   return r(0)/r(1);
00071 }
00072 
00073 }
00074 
00075 #endif

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