00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright 2003-2005 Serious Hack Inc. 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 00018 // MA 02110-1301, USA 00020 #ifndef ARB_HPP 00021 #define ARB_HPP 00022 00023 #include <string> 00024 #include "GlBackend.hpp" 00025 #include "ShBackend.hpp" 00026 #include "ShProgram.hpp" 00027 #include "ShException.hpp" 00028 00029 namespace shgl { 00030 00031 class ArbCodeStrategy : public CodeStrategy { 00032 public: 00033 ArbCodeStrategy(void); 00034 00035 SH::ShBackendCodePtr generate(const std::string& target, 00036 const SH::ShProgramNodeCPtr& shader, 00037 TextureStrategy* textures); 00038 00039 ArbCodeStrategy* create(void); 00040 }; 00041 00042 unsigned int arbTarget(const std::string& unit); 00043 00044 class ArbException : public SH::ShBackendException { 00045 public: 00046 ArbException(const std::string& message); 00047 }; 00048 00049 } 00050 00051 #endif
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