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Arb.hpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 
00018 // MA  02110-1301, USA
00020 #ifndef ARB_HPP
00021 #define ARB_HPP
00022 
00023 #include <string>
00024 #include "GlBackend.hpp"
00025 #include "ShBackend.hpp"
00026 #include "ShProgram.hpp"
00027 #include "ShException.hpp"
00028 
00029 namespace shgl {
00030 
00031 class ArbCodeStrategy : public CodeStrategy {
00032 public:
00033   ArbCodeStrategy(void);
00034   
00035   SH::ShBackendCodePtr generate(const std::string& target,
00036                                 const SH::ShProgramNodeCPtr& shader,
00037                                 TextureStrategy* textures);
00038 
00039   ArbCodeStrategy* create(void);
00040 };
00041 
00042 unsigned int arbTarget(const std::string& unit);
00043 
00044 class ArbException : public SH::ShBackendException {
00045 public:
00046   ArbException(const std::string& message);
00047 };
00048 
00049 }
00050 
00051 #endif

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