00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright 2003-2005 Serious Hack Inc. 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 00018 // MA 02110-1301, USA 00020 #ifndef GLSLSET_HPP 00021 #define GLSLSET_HPP 00022 00023 #include "ShBackend.hpp" 00024 00025 namespace shgl { 00026 00027 class GlslCode; 00028 00029 class GlslSet : public SH::ShBackendSet { 00030 public: 00031 GlslSet(); 00032 GlslSet(const SH::ShPointer<GlslCode>& code); 00033 GlslSet(const SH::ShProgramSet& s); 00034 GlslSet(const GlslSet& s); 00035 ~GlslSet(); 00036 00037 GlslSet& operator=(const GlslSet& s); 00038 00039 void link(); 00040 void bind(); 00041 void unbind(); 00042 00043 bool empty() const; 00044 00045 void attach(const SH::ShPointer<GlslCode>& code); 00046 void detach(const SH::ShPointer<GlslCode>& code); 00047 void replace(const SH::ShPointer<GlslCode>& code); 00048 00049 // Currently bound set 00050 static GlslSet* current() { return m_current; } 00051 00052 private: 00053 SH::ShPointer<GlslCode> m_shaders[2]; 00054 GLhandleARB m_arb_program; 00055 00056 bool m_linked, m_bound; 00057 00058 static GlslSet* m_current; 00059 }; 00060 00061 typedef SH::ShPointer<GlslSet> GlslSetPtr; 00062 typedef SH::ShPointer<const GlslSet> GlslSetCPtr; 00063 00064 } 00065 #endif
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