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ShObjMesh.hpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 
00018 // MA  02110-1301, USA
00020 #ifndef SHUTIL_SHOBJMESH_HPP
00021 #define SHUTIL_SHOBJMESH_HPP
00022 
00023 #include <iosfwd>
00024 
00025 #include "sh.hpp"
00026 #include "ShMesh.hpp"
00027 
00028 namespace ShUtil {
00029 
00030 using namespace SH;
00031 
00032 struct ShObjVertex; 
00033 struct ShObjFace;
00034 struct ShObjEdge;
00035 
00036 typedef ShMeshType<ShObjVertex, ShObjFace, ShObjEdge> ShObjMeshType;
00037 
00038 struct ShObjVertex: public ShMeshVertex<ShObjMeshType> {
00039   ShPoint3f pos; // vertex position
00040 
00042   ShObjVertex(const ShPoint3f &p);
00043 };
00044 
00045 struct ShObjFace: public ShMeshFace<ShObjMeshType> {
00046   ShNormal3f normal; // face normal
00047 };
00048 
00049 struct ShObjEdge: public ShMeshEdge<ShObjMeshType> {
00050   // properties for start vertex in this edge's face
00051   ShNormal3f normal;  
00052   ShVector3f tangent;
00053   ShTexCoord2f texcoord;
00054 };
00055 
00056 /* OBJ file mesh where each vertex stores its position,
00057  * Each edge stores the normal/tc/tangent for its start vertex,
00058  * and each face stores its face normal
00059  *
00060  * Each face in the object mesh is a triangle. (Triangulation
00061  * happens on loading from the OBJ file)
00062  */
00063 class ShObjMesh: public ShMesh<ShObjMeshType> {
00064   public:
00065     typedef ShMesh<ShObjMeshType> ParentType;
00066 
00068     ShObjMesh();
00069 
00071     ShObjMesh(std::istream &in);
00072 
00074     std::istream& readObj(std::istream &in);
00075 
00077     void generateFaceNormals();
00078 
00083     int generateVertexNormals(bool force = false);
00084 
00090     int generateTangents(bool force = false);
00091 
00097     int generateSphericalTexCoords(bool force = false);
00098 
00100     void normalizeNormals();
00101 
00105     void consolidateVertices();
00106 
00108     friend std::istream& operator>>(std::istream &in, ShObjMesh &mesh);
00109 };
00110 
00111 }
00112 
00113 #endif

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