00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright 2003-2005 Serious Hack Inc. 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 00018 // MA 02110-1301, USA 00020 #ifndef GLTEXTURES_HPP 00021 #define GLTEXTURES_HPP 00022 00023 #include "GlBackend.hpp" 00024 00025 namespace shgl { 00026 00027 class GlTextures : public TextureStrategy { 00028 public: 00029 GlTextures(void); 00030 00031 TextureStrategy* create(void); 00032 00033 void bindTexture(const SH::ShTextureNodePtr& texture, 00034 GLenum target); 00035 }; 00036 00037 } 00038 00039 #endif
1.4.5