GlTextures.hpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 
00018 // MA  02110-1301, USA
00020 #ifndef GLTEXTURES_HPP
00021 #define GLTEXTURES_HPP
00022 
00023 #include "GlBackend.hpp"
00024 
00025 namespace shgl {
00026 
00027 class GlTextures : public TextureStrategy {
00028 public:
00029   GlTextures(void);
00030 
00031   TextureStrategy* create(void);
00032   
00033   void bindTexture(const SH::ShTextureNodePtr& texture,
00034                    GLenum target);
00035 };
00036 
00037 }
00038 
00039 #endif

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