ShKernelLight.hpp

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00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 
00018 // MA  02110-1301, USA
00020 #ifndef SHUTIL_KERNELLIGHT_HPP 
00021 #define SHUTIL_KERNELLIGHT_HPP 
00022 
00023 #include "ShMatrix.hpp"
00024 #include "ShTexture.hpp"
00025 #include "ShProgram.hpp"
00026 
00033 namespace ShUtil {
00034 
00035 using namespace SH;
00036 
00037 class ShKernelLight {
00038   public:
00044     template<typename T>
00045     static ShProgram pointLight();
00046 
00061     template<typename T>
00062     static ShProgram spotLight();
00063 
00077     template<typename T>
00078     static ShProgram texLight2D(const ShBaseTexture2D<T> &tex);
00079 };
00080 
00081 }
00082 
00083 #include "ShKernelLightImpl.hpp"
00084 
00085 #endif

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