00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright 2003-2005 Serious Hack Inc. 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 00018 // MA 02110-1301, USA 00020 #ifndef SHUTIL_KERNELLIGHT_HPP 00021 #define SHUTIL_KERNELLIGHT_HPP 00022 00023 #include "ShMatrix.hpp" 00024 #include "ShTexture.hpp" 00025 #include "ShProgram.hpp" 00026 00033 namespace ShUtil { 00034 00035 using namespace SH; 00036 00037 class ShKernelLight { 00038 public: 00044 template<typename T> 00045 static ShProgram pointLight(); 00046 00061 template<typename T> 00062 static ShProgram spotLight(); 00063 00077 template<typename T> 00078 static ShProgram texLight2D(const ShBaseTexture2D<T> &tex); 00079 }; 00080 00081 } 00082 00083 #include "ShKernelLightImpl.hpp" 00084 00085 #endif
1.4.5