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00020 #ifndef SHLIBVECTOR_HPP
00021 #define SHLIBVECTOR_HPP
00022
00023 #include "ShAttrib.hpp"
00024 #include "ShLib.hpp"
00025
00026 namespace SH {
00027
00028 SH_SHLIB_USUAL_NON_UNIT_OPS_RETTYPE(SH_VECTOR, SH_VECTOR);
00029
00030 template<int N, ShBindingType B1, typename T, bool S1>
00031 ShAttrib<N, SH_TEMP, T, SH_VECTOR, false>
00032 abs(const ShAttrib<N, B1, T, SH_VECTOR, S1>& var)
00033 {
00034 ShGeneric<N, T> t = abs(static_cast< ShGeneric<N, T> >(var));
00035 ShAttrib<N, SH_TEMP, T, SH_VECTOR, false> vec(t.node(), t.swizzle(), t.neg());
00036 return vec;
00037 }
00038
00039 template<int N, ShBindingType B1, typename T, bool S1>
00040 ShAttrib<N, SH_TEMP, T, SH_VECTOR, false>
00041 normalize(const ShAttrib<N, B1, T, SH_VECTOR, S1>& var)
00042 {
00043 ShGeneric<N, T> t = normalize(static_cast< ShGeneric<N, T> >(var));
00044 ShAttrib<N, SH_TEMP, T, SH_VECTOR, false> vec(t.node(), t.swizzle(), t.neg());
00045 return vec;
00046 }
00047
00048 SH_SHLIB_USUAL_SUBTRACT(SH_VECTOR);
00049
00050 SH_SHLIB_LEFT_MATRIX_OPERATION(SH_VECTOR, operator|, M);
00051
00052 template<int N, ShBindingType B1, ShBindingType B2, typename T, bool S1, bool S2>
00053 ShGeneric<1, T>
00054 operator|(const ShAttrib<N, B1, T, SH_VECTOR, S1>& a, const ShAttrib<N, B2, T, SH_VECTOR, S2>& b)
00055 {
00056 return dot(a, b);
00057 }
00058
00059 }
00060
00061 #endif