ShMath.hpp

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00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 
00018 // MA  02110-1301, USA
00020 #ifndef SHMATH_HPP
00021 #define SHMATH_HPP
00022 
00027 #include <cmath>
00028 
00029 namespace {
00030 #ifdef WIN32
00031 inline float log2f(float a) { return logf(a) / logf(2.0f); }
00032 inline float exp2f(float a) { return powf(2.0f, a); }
00033 inline float exp10f(float a) { return powf(10.0f, a); }
00034 #endif
00035 #ifdef __APPLE__
00036 inline float exp10f(float a) { return powf(10.0f, a); }
00037 inline double exp10(double a) { return pow(10.0, a); }
00038 #endif
00039 }
00040 
00041 #endif

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