00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright 2003-2005 Serious Hack Inc. 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 00018 // MA 02110-1301, USA 00020 #ifndef SHMATH_HPP 00021 #define SHMATH_HPP 00022 00027 #include <cmath> 00028 00029 namespace { 00030 #ifdef WIN32 00031 inline float log2f(float a) { return logf(a) / logf(2.0f); } 00032 inline float exp2f(float a) { return powf(2.0f, a); } 00033 inline float exp10f(float a) { return powf(10.0f, a); } 00034 #endif 00035 #ifdef __APPLE__ 00036 inline float exp10f(float a) { return powf(10.0f, a); } 00037 inline double exp10(double a) { return pow(10.0, a); } 00038 #endif 00039 } 00040 00041 #endif
1.4.5