ShTexData.hpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 
00018 // MA  02110-1301, USA
00020 #ifndef SHTEXDATA_HPP
00021 #define SHTEXDATA_HPP
00022 
00023 #include "ShGeneric.hpp"
00024 #include "ShTextureNode.hpp"
00025 
00026 namespace SH {
00027 
00028 template<typename T, int N, typename T2>
00029 class ShTexData : public T {
00030 public:
00031   ShTexData(const ShTextureNodePtr& node, const ShGeneric<N, T2>& coords, bool indexed);
00032   ShTexData(const ShTextureNodePtr& node, const ShGeneric<N, T2>& coords,
00033             const ShGeneric<N, T2>& dx, const ShGeneric<N, T2>& dy);
00034 
00035   ShTexData& operator=(const T& a);
00036 };
00037 
00038 } // namespace
00039 
00040 #include "ShTexDataImpl.hpp"
00041 
00042 #endif // SHTEXDATA_HPP

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