00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright 2003-2005 Serious Hack Inc. 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 00018 // MA 02110-1301, USA 00020 #ifndef SHTEXDATA_HPP 00021 #define SHTEXDATA_HPP 00022 00023 #include "ShGeneric.hpp" 00024 #include "ShTextureNode.hpp" 00025 00026 namespace SH { 00027 00028 template<typename T, int N, typename T2> 00029 class ShTexData : public T { 00030 public: 00031 ShTexData(const ShTextureNodePtr& node, const ShGeneric<N, T2>& coords, bool indexed); 00032 ShTexData(const ShTextureNodePtr& node, const ShGeneric<N, T2>& coords, 00033 const ShGeneric<N, T2>& dx, const ShGeneric<N, T2>& dy); 00034 00035 ShTexData& operator=(const T& a); 00036 }; 00037 00038 } // namespace 00039 00040 #include "ShTexDataImpl.hpp" 00041 00042 #endif // SHTEXDATA_HPP
1.4.5