shutil.hpp

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00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright 2003-2005 Serious Hack Inc.
00004 // 
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 
00018 // MA  02110-1301, USA
00020 #ifndef SHUTIL_HPP
00021 #define SHUTIL_HPP
00022 
00023 #include "ShFunc.hpp"
00024 #include "ShKernelLib.hpp"
00025 #include "ShKernelLight.hpp"
00026 #include "ShKernelSurfMap.hpp"
00027 #include "ShKernelSurface.hpp"
00028 #include "ShKernelPost.hpp"
00029 #include "ShMesh.hpp"
00030 #include "ShObjMesh.hpp"
00031 #include "ShPngImage.hpp"
00032 #include <string>
00033 
00045 namespace ShUtil {
00046 
00048 std::string normalize_path(const std::string& path);
00049 
00050 }
00051 
00052 #endif

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