00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright 2003-2006 Serious Hack Inc. 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 00018 // MA 02110-1301, USA 00020 #ifndef SHUTIL_KERNELLIGHTIMPL_HPP 00021 #define SHUTIL_KERNELLIGHTIMPL_HPP 00022 00023 #include <sstream> 00024 #include "sh/ShSyntax.hpp" 00025 #include "sh/ShPosition.hpp" 00026 #include "sh/ShManipulator.hpp" 00027 #include "sh/ShAlgebra.hpp" 00028 #include "sh/ShProgram.hpp" 00029 #include "sh/ShNibbles.hpp" 00030 #include "ShKernelLight.hpp" 00031 00036 namespace ShUtil { 00037 00038 using namespace SH; 00039 00040 template <typename T> 00041 ShProgram ShKernelLight::pointLight() { 00042 ShProgram kernel = SH_BEGIN_PROGRAM() { 00043 typename T::InputType SH_DECL(lightColor); 00044 typename T::OutputType SH_DECL(irrad) = lightColor; 00045 } SH_END; 00046 return kernel; 00047 } 00048 00049 template<typename T> 00050 ShProgram ShKernelLight::spotLight() { 00051 ShProgram kernel = SH_BEGIN_PROGRAM() { 00052 typename T::InputType SH_DECL(lightColor); 00053 ShInputAttrib1f SH_DECL(falloff); 00054 ShInputAttrib1f SH_DECL(lightAngle); 00055 ShInputVector3f SH_DECL(lightDir); 00056 ShInputVector3f SH_DECL(lightVec); 00057 00058 typename T::OutputType SH_DECL(irrad); 00059 00060 lightDir = normalize(lightDir); 00061 lightVec = normalize(lightVec); 00062 ShAttrib1f t = -lightDir | lightVec; 00063 ShAttrib1f cosf = cos(falloff); 00064 ShAttrib1f cosang = cos(lightAngle); 00065 00066 irrad = lightColor; 00067 irrad *= t > cosang; // if outside light angle, always 0 00068 irrad *= (t < cosf) * (t - cosang) / (cosf - cosang) + (t >= cosf); // linear blend between start of falloff and 0 00069 } SH_END; 00070 return kernel; 00071 } 00072 00073 template<typename T> 00074 ShProgram ShKernelLight::texLight2D(const ShBaseTexture2D<T> &tex) { 00075 ShProgram kernel = SH_BEGIN_PROGRAM() { 00076 ShInputAttrib1f SH_DECL(scaling); 00077 ShInputAttrib1f SH_DECL(lightAngle); 00078 ShInputVector3f SH_DECL(lightDir); 00079 ShInputVector3f SH_DECL(lightUp); 00080 ShInputVector3f SH_DECL(lightVec); 00081 00082 typename T::OutputType SH_DECL(irrad); 00083 00084 lightDir = normalize(lightDir); 00085 lightUp = normalize(lightUp); 00086 lightVec = normalize(lightVec); 00087 ShVector3f lightHoriz = cross(lightDir, lightUp); 00088 00089 ShAttrib2f texcoord; 00090 texcoord(0) = frac(((-lightVec | lightHoriz) + ShConstAttrib1f(0.5f)) * scaling); 00091 texcoord(1) = frac(((-lightVec | lightUp) + ShConstAttrib1f(0.5f)) * scaling); 00092 00093 irrad = tex(texcoord); 00094 } SH_END; 00095 return kernel; 00096 } 00097 00098 } 00099 00100 #endif
1.4.6