00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright 2003-2006 Serious Hack Inc. 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 00018 // MA 02110-1301, USA 00020 #ifndef SHUTIL_HPP 00021 #define SHUTIL_HPP 00022 00023 #include "ShFunc.hpp" 00024 #include "ShKernelLib.hpp" 00025 #include "ShKernelLight.hpp" 00026 #include "ShKernelSurfMap.hpp" 00027 #include "ShKernelSurface.hpp" 00028 #include "ShKernelPost.hpp" 00029 #include "ShMesh.hpp" 00030 #include "ShObjMesh.hpp" 00031 #include "ShPngImage.hpp" 00032 #include <string> 00033 00045 namespace ShUtil { 00046 00048 std::string normalize_path(const std::string& path); 00049 00050 } 00051 00052 #endif
1.4.6