Building Sh on Windows
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| Revision as of 20:38, 16 September 2005 192.168.1.3 (Talk | contribs) ← Previous diff |
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| To build Sh on Windows, you need '''Visual Studio .NET''' or later. | To build Sh on Windows, you need '''Visual Studio .NET''' or later. | ||
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| + | Get all of the zip files from the [http://libsh.org/download.php Download] page. | ||
| # Unzip libsh-VERSION.zip into your working folder | # Unzip libsh-VERSION.zip into your working folder | ||
Revision as of 21:08, 16 September 2005
To build Sh on Windows, you need Visual Studio .NET or later.
Get all of the zip files from the Download page.
- Unzip libsh-VERSION.zip into your working folder
- Unzip libsh-VERSION-win32deps.zip into your working folder
- Open the libsh-VERSION/win32/Sh.sln solution file and press F5
To build Shrike, first install Sh as described above, then do the following:
- Unzip shmedia-VERSION.zip into your working folder
- Unzip shrike-VERSION.zip into your working folder
- Unzip shrike-VERSION-win32deps.zip into your working folder
- Open the shrike-VERSION/win32/shrike.sln solution file and press F5
If you can't run the Shrike shaders that use a texture, make sure you set your working directory (in the Visual Studio project options) to "Debug" or "Release" so that the relative paths make sense.
Therefore, if you install and unzip everything, your working folder should contain the following subfolders:
libsh-VERSION shmedia shrike-VERSION OpenGL glut libpng zlib wxWindows
