Sh

Message893

Author francois
Recipients
Date 2006-02-15.22:17:14
Content
It works on ATI and it seems to work on NVIDIA 7174 drivers (using either the
ARB or GLSL backends).
It also works on the latest NVIDIA drivers using GLSL.
If we generate the same ARB code than on ATI (using CMP instead of COND, 2D
textures instead of RECT), it still doesn't work on NVIDIA with the given drivers.
It does work on ARB when we remove the amount of dead code that gets eliminated
by commenting out the hasDecl() line.  The extra code that stays there doesn't
affect anything except that it may change the register allocation.
This is starting to smell like a driver bug...
History
Date User Action Args
2006-02-15 22:17:15francoislinkissue320 messages
2006-02-15 22:17:15francoiscreate

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The message discusses testing Sh output on ATI and NVIDIA drivers, differences between the ARB and GLSL backends, and the effect of dead-code elimination and register allocation — the author suggests it may be a driver bug.

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