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ShKernelLightImpl.hpp

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00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory 00004 // Project administrator: Michael D. McCool 00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa, 00006 // Bryan Chan, Michael D. McCool 00007 // 00008 // This software is provided 'as-is', without any express or implied 00009 // warranty. In no event will the authors be held liable for any damages 00010 // arising from the use of this software. 00011 // 00012 // Permission is granted to anyone to use this software for any purpose, 00013 // including commercial applications, and to alter it and redistribute it 00014 // freely, subject to the following restrictions: 00015 // 00016 // 1. The origin of this software must not be misrepresented; you must 00017 // not claim that you wrote the original software. If you use this 00018 // software in a product, an acknowledgment in the product documentation 00019 // would be appreciated but is not required. 00020 // 00021 // 2. Altered source versions must be plainly marked as such, and must 00022 // not be misrepresented as being the original software. 00023 // 00024 // 3. This notice may not be removed or altered from any source 00025 // distribution. 00027 #ifndef SHUTIL_KERNELLIGHTIMPL_HPP 00028 #define SHUTIL_KERNELLIGHTIMPL_HPP 00029 00030 #include <sstream> 00031 #include "ShSyntax.hpp" 00032 #include "ShPosition.hpp" 00033 #include "ShManipulator.hpp" 00034 #include "ShAlgebra.hpp" 00035 #include "ShProgram.hpp" 00036 #include "ShNibbles.hpp" 00037 #include "ShKernelLight.hpp" 00038 00043 namespace ShUtil { 00044 00045 using namespace SH; 00046 00047 template <typename T> 00048 ShProgram ShKernelLight::pointLight() { 00049 ShProgram kernel = SH_BEGIN_PROGRAM() { 00050 typename T::InputType SH_DECL(lightColor); 00051 typename T::OutputType SH_DECL(irrad) = lightColor; 00052 } SH_END; 00053 return kernel; 00054 } 00055 00056 template<typename T> 00057 ShProgram ShKernelLight::spotLight() { 00058 ShProgram kernel = SH_BEGIN_PROGRAM() { 00059 typename T::InputType SH_DECL(lightColor); 00060 ShInputAttrib1f SH_DECL(falloff); 00061 ShInputAttrib1f SH_DECL(lightAngle); 00062 ShInputVector3f SH_DECL(lightDir); 00063 ShInputVector3f SH_DECL(lightVec); 00064 00065 typename T::OutputType SH_DECL(irrad); 00066 00067 lightDir = normalize(lightDir); 00068 lightVec = normalize(lightVec); 00069 ShAttrib1f t = -lightDir | lightVec; 00070 ShAttrib1f cosf = cos(falloff); 00071 ShAttrib1f cosang = cos(lightAngle); 00072 00073 irrad = lightColor; 00074 irrad *= t > cosang; // if outside light angle, always 0 00075 irrad *= (t < cosf) * (t - cosang) / (cosf - cosang) + (t >= cosf); // linear blend between start of falloff and 0 00076 } SH_END; 00077 return kernel; 00078 } 00079 00080 template<typename T> 00081 ShProgram ShKernelLight::texLight2D(const ShBaseTexture2D<T> &tex) { 00082 ShProgram kernel = SH_BEGIN_PROGRAM() { 00083 ShInputAttrib1f SH_DECL(scaling); 00084 ShInputAttrib1f SH_DECL(lightAngle); 00085 ShInputVector3f SH_DECL(lightDir); 00086 ShInputVector3f SH_DECL(lightUp); 00087 ShInputVector3f SH_DECL(lightVec); 00088 00089 typename T::OutputType SH_DECL(irrad); 00090 00091 lightDir = normalize(lightDir); 00092 lightUp = normalize(lightUp); 00093 lightVec = normalize(lightVec); 00094 ShVector3f lightHoriz = cross(lightDir, lightUp); 00095 00096 ShAttrib2f texcoord; 00097 texcoord(0) = frac(((-lightVec | lightHoriz) + ShConstAttrib1f(0.5f)) * scaling); 00098 texcoord(1) = frac(((-lightVec | lightUp) + ShConstAttrib1f(0.5f)) * scaling); 00099 00100 irrad = tex(texcoord); 00101 } SH_END; 00102 return kernel; 00103 } 00104 00105 } 00106 00107 #endif

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