ShKernelLight.hpp File Reference
A set of light shaders Light shaders can use any of the vertex shader outputs from ShKerneLib::vsh and must output one irrad representing the irradiance at a surface of type T (probably ShColor3f).
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#include "ShMatrix.hpp"
#include "ShTexture.hpp"
#include "ShProgram.hpp"
#include "ShKernelLightImpl.hpp"
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Detailed Description
A set of light shaders Light shaders can use any of the vertex shader outputs from ShKerneLib::vsh and must output one irrad representing the irradiance at a surface of type T (probably ShColor3f).
Definition in file ShKernelLight.hpp.
Generated on Mon Oct 18 14:17:44 2004 for Sh by
1.3.7